The official Gameplay trailer to my upcoming project. Check it out here:
looks neat but the animations kinda look goofy ngl
The official Gameplay trailer to my upcoming project. Check it out here:
new vid Update of My game:
Appreciate it, but it does need some more polish. How to Guide soon.Every new video shows how the project is evolving. It's very hypnotic to watch, and the gameplay seems fast like something from Platinum Games.
Oooh, I'm going to make a note to try it out in the next few weeks. Thanks for the update.Hello everyone. The demo to my game is out here on Itch. I hope you guys can give it a try and I hope you guys like it.https://extrawildgames.itch.io/proto-zero-demo
I'm actually gonna start implementing changes from this week's feedback. The sooner you play it and comment on Itch, the better.Oooh, I'm going to make a note to try it out in the next few weeks. Thanks for the update.
Thank you for the heads up. I have a medical exam to prep for, so it'll be a week or two before I sit down with it. I want to contribute because I know you've been working on this since July, but I wouldn't be giving good feedback in the state I'm in now. I'd say don't wait up for me. If you're going to make a few demos along the way, I'll try and give feedback in the next round.I'm actually gonna start implementing changes from this week's feedback. The sooner you play it and comment on Itch, the better.
I was testing it out last night (I had a nice time with it.), and the exe was sporting an Unreal Engine icon. I'm not sure which version, but if I had to guess, I'd say probably UE4.What is it made in? Sorry if this has already been answered.
The enemy clustering is definitely being looked into.Are you planning to tweak enemy spacing a bit more to reduce crowding, or is that still WIP?
Don't worry. Not much platforming in this game, plus not a lot of changing levels. The game is more focused on combat than anything, and jumping carries risks besides missing a platform.I noticed when the character turns his X,Y position gets moved drastically, this is going to make platforming incredibly frustrating if it ever gets to that phase. Sorry I don't know what it's called, but he doesn't rotate on an anchor point...
Ue5.4 on Dx11. Lots of strange issues when it comes to DX12 version, and and overall more gpu intensive for no particular reason. Could be just a bad implementation on the engine's part, but so far there really is no difference between the visuals of the game going from Dx12 to Dx11.I was testing it out last night (I had a nice time with it.), and the exe was sporting an Unreal Engine icon. I'm not sure which version, but if I had to guess, I'd say probably UE4.


