I did a little MH:World requirements test...

Discussion in 'Computer Games and General Discussion' started by ThoD, Aug 10, 2018.

  1. ThoD
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    ThoD GBATemp Addict (apparently), but more like "bored"

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    I have a system that is barely over the minimum requirements for MH:World, so I decided to do some tests to see how far off those are from what you REALLY need to run it!

    Minimum Requirements supposedly need a system with a minimum of a AMD FX6300 and R7 260x 2GB with 8GBs of RAM, while what I have is FX6350 (stock speeds), R7 265x 2GB (overclockable but running at stock speeds for the testing) and only 4GBs of RAM. Basically my CPU and GPU are exactly one version up from the minimum listed.

    I started running it on low settings then changed them bit by bit. Now, at low settings, the game is still indeed VERY CPU demanding, making my CPU usage jump up to about 90% usage most of the time but never hit higher than 97% and that was during a moment with a lot going on. However, GPU wise, it REALLY doesn't need anywhere close performance as much as stated, as I could EASILY run it at 60FPS with no framedrops and with uncapped it was about 82FPS during hunts, which is not half bad. That means that even considerably weaker GPUs can run it (perhaps something at the level of HD7700 or even lower) perfectly at low if you go for 30FPS cap. Also, raising any graphical options that aren't CPU intensive and instead rely on GPU processing, can be easily be turned up to medium or even high for cards like that one I used without significant drawbacks except VERY rare dips to 58FPS. Overclocking the GPU could even let you play at max settings (excluding the CPU intensive ones) easily at 60FPS as it's apparently incredibly well optimized. Finally, for RAM, it actually takes ONLY an average of 1930MBs, so even a 4GB RAM can work great without any issues and even DDR3 4GB RAMs like the one I'm using have no trouble with the game at all, even if you have something like FRAPS running/recording at the same time.

    Before I finish, I played the game from an HDD drive with a decent 7200RPM and the loading screens were still really short, so SSDs will probably make loading screens take about a second at most, which is impressive compared to the PS4/XBox One versions that had loading screens that could take up to a minute at times!:P

    tl;dr: Game in INCREDIBLY well optimized and while the CPU does need to be at least at the level to not encounter any issues, the GPU listed for absolute lowest settings is an exaggeration, you can pump those settings to even medium or high for some on the "minimum" GPUs listed easily, especially with overclock. Also, you only need 2GBs of RAM to run the game, so even 4GB RAM systems have no issue.

    I wrote all this just for the people still wondering whether they can run it, if you are at same CPU level and roughly same GPU or slightly lower, you can still play it just fine, at even 60FPS.
     
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  2. Youkai

    Youkai Demon

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    well it is a great game and if you turn off volumetric whatever stuff which you can not even see you will get best results and hardly any framedrop at all.

    still there is a reason why this game is on 40% in Steam .... multiplayer is fucked up and most people get disconnects all the time.

    with some chances like turning off the steam overlay and friend list it seems to work slightly better, still have had some whole days where I could bot play with friends and I seem to be one of the few luck ones with just a few DC's (still sometimes even creating my own room I get kicked out before even opening)
     
  3. the_randomizer

    the_randomizer The Temp's official fox whisperer

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    Oh Capcom, learn to properly port games over, oy vey.
     
  4. LovesSwitch223

    LovesSwitch223 Member

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    On my PC, I'm running an i5-7500 and GTX 1060 with 16gbs of RAM and I'm still getting frame drops, especially when I'm playing multiplayer and everyone is using their special effects on their weapons at once.

    It may be optimized in some areas, but others not so much.
     
  5. kikongokiller

    kikongokiller GBAtemp Advanced Fan

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    I'd honestly blame it on the engine being used and the team developing it, they're so used to doing the same thing with portable hardware over and over again, porting the same old game that's already been optimised.

    It's obvious that they got too carried away and ambitious with this game, even more so considering the old and outdated engine they're using for such a large and technical game with so much going on behind the scenes. It doesn't help that their experience with PC hardware is extremely limited either.
     
  6. ThoD
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    ThoD GBATemp Addict (apparently), but more like "bored"

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    I only get disconnections, but I have a crap connection to begin with so can't really test. However, it's important to note that the game is basically always connected to the servers and multiplayer, so the connection issues may just be due to stressed servers. After all, not only did the game sell more than 2 million copies so there are a lot of players, if you look at the Steam statistics, basically 130000 people are online in-game at any given time. It's not too much of a stretch to assume Capcom hadn't prepared good enough servers as it's happened with big games prior. The low score on there is mainly because people with terribly optimized and randomly put together systems think they can run it, but end up being unable to even launch it. Unsurprisingly, everyone I know that takes very good care of their system has had absolutely no issues outside of framedrops before fixing the settings.

    It is definitely a very solid port from what I've experienced, no weird issues on any of the systems I tried it on, possibly the most well-optimized game of recent years if not all time (considering how I can get 60FPS even when I use worse hardware than the ones I tested with), no crashes, settings are all thorough and well explained/presented and so on. My only issue is the always online thing, I just hate things like that.

    About that, I know what you mean regarding the special effects, it's not GPU heavy or anything, it's literally the only part that isn't finely tuned, the way internet connection is handled. In past games, it was either "first person to enter area" that was considered as "host" or the person actually posting the quest or (and this is the most hated) treating each hunter separately (I'll explain down bellow the result of this), but since we no longer have areas, it's all done in real time. That means a single person having connection issues will cause everyone to get lags and the most data is transfered during the time special effects are done. They are rendered in your GPU, then sent to the others in detail rather than rendered on their end, causing something similar to a clog. In the past games we got similar issues though, like teleporting monsters in the games that treated hunters individually, like a monster freezing there then being half an area away suddenly with or without you having died without even being able to realize it and so on. It's exactly that, dumb way to go about it. They change it to person who posts is the "host" and then even if the connection is crap, everything will need to be rendered locally, more hardware heavy but no framedrops when people spam flashy moves that trip everyone (reason I don't play online on World is because I got sick of always getting tripped by idiots spamming burst moves with GL/CB and sending everyone flying and considering I'm a GS user having to dodge my teammates too is irritating beyond words)...

    Who told you that? Sure, they have worked on consoles when it comes to Monster Hunter, but they have worked on many other titles too throughout the years, Capcom has tons of IPs you know:P Also, the team that made World is the team that makes the main series games, reason the issue I explained above. They were the ones responsible for the teleporting monsters in MH4U for example. As for the engine, it's not a bad or old engine, it works great, it just needs a little code correction here and there, nothing big. Changing the engine entirely would not only get worse results but would also raise the minimum requirements without a real need to, they didn't want to exclude people without top-notch PCs just to get slightly better performance when they already did a great job. Had they done that they would have only sold about 300 thousand copies at best, not more than 2 million like they did. I agree that they could have done some things differently though...

    PS:
    Spoiler because of minor cussing
     
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  7. Youkai

    Youkai Demon

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    @ThoD

    Never said it won't start, but while creating a room it already tells me I am disconnected many times and it is only 1 million not 2 as 1 million sold in China had to be refunded due to the game getting banned in China.
    But the DC's are the major problem for most people.

    And why won't you velieve that they don't have experience ? they said so themselves that the team doing MH:W has hardly any experience at all with computer but they still wanted to do it themselves.



    I like the game and gave it a positive review but I can understand people being angry that multiplayer doesn't work on a game.which is heavily focused on multiplayer
     
  8. Originality

    Originality Chibi-neko

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    Playing with friends gets you less disconnects. Been playing with my brother for a day and only had one disconnect. But try playing with pugs and that’s where the bad netcode rears it’s ugly head.
     
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  9. ThoD
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    ThoD GBATemp Addict (apparently), but more like "bored"

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    I like the game too, haven't reviewed it yet, but I can understand why people are annoyed by the multiplayer. However, considering the online multiplier is basically x2.25-x2.6 (effectively, not actually) depending on what quest you are doing, unless everyone pulls their weight and you got at least 3 people, you are better off just playing solo, which is what I do:P I don't have idiots drawing the monster to the other side of the map for no reason and as a GS user, I'm able to do more consistent damage, making the monster constantly go between sleep/paralysis, stun, stagger and trap/flash/sonic, something impossible online by myself, people don't even stop attacking when it sleeps even if they have weak hitting weapons only to cart right after! Also, no friends to play with, so solo really is the way to go for me unless the rare hunt with streamers...

    Probably because you are using the same connection, so much better ping.
     
  10. Originality

    Originality Chibi-neko

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    Nope, but our houses are 5 minute walk from each other which helps.

    Edit: although playing more today and I’ve seen a lot of weird net behaviour from the crappy netcode. There are times when I send out an SOS and he just can’t see it at all and can’t join even though we are in the same online session. But re-creating the session fixes this and we can carry on normally for a few more hours.
     
    Last edited by Originality, Aug 22, 2018
  11. ThoD
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    ThoD GBATemp Addict (apparently), but more like "bored"

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    Well, internet uses electricity, so any relatively small distance is insignificant anyway as it can be done in splitseconds:P
     
  12. Originality

    Originality Chibi-neko

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    ...except where internet uses light... because, you know, fibre optics...

    Also, there’s not so much difference between the hops between premise to cabinet to exchange to exchange to cabinet to premise, and adding a couple more exchanges in the hops. Distance doesn’t matter much until the hops need to jump to different counties and you get limited by the pipelines between said countries.
     
  13. ThoD
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    ThoD GBATemp Addict (apparently), but more like "bored"

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    Or the satelites each use since you like being specific for some cases that aren't the standard:P Still, my point was that randoms are almost always from other countries, so the ping is even worse. Having friends or people in the same country helps this a lot.
     
  14. Youkai

    Youkai Demon

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    how is it fun all alone ? for me playing solo in a gsme like this is stupid.

    and how far in the game are you ? would like to see you play against the elder dragons especially the powered up ones alone ... of course it works I did it a few times as well but your shield does shit against their attacks and withouth the cat those things would constantly attack you
     
  15. ThoD
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    ThoD GBATemp Addict (apparently), but more like "bored"

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    As someone who has been playing since MH1 came out in Japan, I couldn't mind playing alone any less since online has only been a thing from MH4 and on if you exclude MHTri which I skipped (until much later) and went straight from MH3 and MHP3rd to MH3U. I can actually control the fights better as I'm the one being targeted, so no need to chase after monsters because someone just couldn't heal while close to the monster so they dragged it to the other side of the area and the like. ONLY times I cared about having someone draw attention from me so far has been when I needed to fire the Demolisher in MH4U and that was it since I needed someone to keep it in place around where it would land:P For me it's not stupid, that would be playing online, since with the new online multipliers, unless you got 3 people pulling their weight properly, you will actually take considerably longer to kill things... I did a Nergigante investigation for example alone and could finish it in 9 minutes, while online took 12 because it would go around and instead of only target me, it would be all over the place. I'm a GS main, so unless I got full monster attention, it's a pain. I need to be able to headsnipe all the time, especially now in World that the GS can stun easier than even a Hammer!

    Currently I'm at that point where you go after the 8 star elder dragons by gathering tracks. I've done Teostra already since it was easy to gather tracks so now I'm trying to unlock Kushala Daora (bar is barely full) and Vaal Hazak (about 2 more quests in the Vale should do to unlock). I'm wondering how I'll do against tempered stuff, especially elder dragons myself, but first I could use a few hundred armor spheres, because my luck is SO bad I haven't gotten an armor sphere since I started doing 6 star quests so my defense is barely 260... What shield are you talking about though? Lance's shield with Guard Up and Guard+5 can block literally anything other than Behemoth's huge meteor and even HBG's shield can block anything with those skills! Guard Up and Guard+5 HBG is actually so viable in World, it's weird so few people use it. Stick down a Health Booster (that item you can equip instead of Mantles) and just sit there and shoot, you are literally immortal since damage from shielded hits is instantly healed, so as long as you don't get greedy, it makes the hunt a literal joke, low DPS but otherwise broken!
     
  16. Youkai

    Youkai Demon

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    But blocking takes stamina ... tried using lance and shield once but yeah incredibly slow dealing damage abd blocking sucked the stamina very much rendering me an eas target.

    And even in the PSP you could do ad-hock ;) started with the first english versions but always had at least one friend for ad-hock play. Still hardly managed to stay long enough to reach G rank :P

    There are some useless guys in multiplayer but you could always stick to friends or go into some kind of clan/guild (I know there is no such a system but there are some "elite" groups joining people together).
    And monsters only scale up x2- 2,5 so with 4 ppl it should be much easier and faster ;) and even with 2 people you still have each others Palico.


    You know you can get a crazy ammound of these armor spheres from those mini quests like "gather ore 9 times" or "get mushrooms 20 times" and stuff like that ... I get like 0-2 spheres each run plus 0-3 from those mini quests
     
  17. ThoD
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    ThoD GBATemp Addict (apparently), but more like "bored"

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    Perhaps next time you should try countering instead, doesn't consume stamina and deals tons of damage:P As someone who has used lance tons, I can guarantee you it has always been a solid weapon for damage, since it does lots of hits with fairly decent motion values, so having a lance with an element (or in my preference sleep/para) is really potent. Also, there are skills for lancers to decrease stamina use, so there's that

    As for the ad-hoc, sure you could, you could even in the PS2 originals, but again, unless you had the Japanese version and a Japanese system to bypass region lock, you could only play locally (Japanese versions of the PS2 games had online multiplayer, although really bad). I've never had another friend irl who was into Monster Hunter (or even heard of it), so I have always played alone, but that didn't stop me from having 3000+ hours on MH3U and at least 300 hours on any game in the series.

    About sticking to friends to play, you gotta have friends to begin with, friends who are also playing the game, so yeah... The scaling in World is x2.25-2.6 depending on the quest, but it's important to not that more people also brings with it the problem of the monster going all over the place unless there is perfect sync between all 4 players and they are also fairly skilled, otherwise it's just someone getting carried if not three carries at once... Having each other's palico means nothing as those cats are useless and just plain aggravating! In World, I have my palico with Vigorwasp yet it won't even bother healing me until AFTER I take a potion myself!:/ Anyway, I prefer solo, much more control over the hunt and I couldn't mind being targeted all the time any less as I know how to dodge (I can dodge through roars without evasion skills for example).

    Again, they aren't guaranteed to give you armor spheres and my luck just has been crap, that's all there is to it, only guaranteed ones I've gotten have been the ones from limited bounties.
     
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