Why don't you just use WinRAR like a normal person?Useless? Once you compressed them to .wux files you can remove the 25GB .wud file.
If you ever need the .wud file again you just decompress it using the same tool.
Why don't you just use WinRAR like a normal person?Useless? Once you compressed them to .wux files you can remove the 25GB .wud file.
If you ever need the .wud file again you just decompress it using the same tool.
*.WUX works with Cemu and *.ZIP not.Why don't you just use WinRAR like a normal person?
ah, yeah.. Cemu.*.WUX works with Cemu and *.ZIP not.![]()

Yeah, I agree.Correct me if I'm wrong but there are not even that many good games that you would need a 500GB hard drive. I'll probably have problems even filling 100GB.![]()
Oops, sorry. XDah, yeah.. Cemu.
BUT WE'RE TALKING HERE ABOUT THE CONSOLE'S USB STORAGE GODDAMMIT
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Maybe it's a stupid, already answered question, but how can I make wud/wux files useable in Loadiine? Or do I need to re-download everything in another file format?Onny fully padded disk images (.wum) are 25GB big and they aren't used by anyone except official developers.
.wumad files are just like .CIA files, They don't have any padding.
You can't.Maybe it's a stupid, already answered question, but how can I make wud/wux files useable in Loadiine? Or do I need to re-download everything in another file format?
He can extract the WUD to play with Loadiine.You can't.
Ah, I thought he wanted to use the wud files directly.He can extract the WUD to play with Loadiine.
ah, yeah.. Cemu.
BUT WE'RE TALKING HERE ABOUT THE CONSOLE'S USB STORAGE GODDAMMIT
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Yeah, someone will write a wumud thing for the Wii U.Once there is an USB loader I'm sure there will be one that supports wud/wux, instead of the extracted files that you have for Loadiine.
If this is ever done, it's probably a very low priority project.Once there is an USB loader I'm sure there will be one that supports wud/wux, instead of the extracted files that you have for Loadiine.
And most Wii U's have 32gb of on board space so :/If this is ever done, it's probably a very low priority project.
The Wii needed it but the Wii U accepts any game to be installed directly to USB.
A USB loader would only be useful if you wanted to use the USB drive for something else too.
But we're gonna install the games to USB, not NAND.And most Wii U's have 32gb of on board space so :/
Nand install would be fantastic for those of us with lots and lots of onboard and no USB :/But we're gonna install the games to USB, not NAND.
(and my Wii U has 8GB becuase I have no idea of what I would do with 32GB of storage)
Probably only system titles can be installed to the NAND.Nand install would be fantastic for those of us with lots and lots of onboard and no USB :/


