Lol, i 'm pretty sure you already no this but let me just say this again February 2015 - LOLStill plenty of time before February 2017.![]()
Lol, i 'm pretty sure you already no this but let me just say this again February 2015 - LOLStill plenty of time before February 2017.![]()
I Have, i have been watching this thread since like page 3, but no one on this thread who is like an official Dev confirmed it, unless i missed something, all i am asking is if you have proof from an official dev who as background,
Yeah i really hope so, i'm on 5.5.0 and i am tempted to buy Xenoblade Chronicles X, can't wait till loadline works with 5.5.0sorry man i do not have any proof .. but i believe in the dev. / devs.
let us be abit patient supposedly before february .. then you and i and everyone else will most likely be able to use loadiine and even more.

Lol, i 'm pretty sure you already no this but let me just say this again February 2015 - LOL
Yeah i really hope so, i'm on 5.5.0 and i am tempted to buy Xenoblade Chronicles X, can't wait till loadline works with 5.5.0
No worries, i have been looking all over if loadline would support online with the new IOSU hack, but no luck, yeah once we get Xenoblade X it i am going to spend all day just gawking at itsame man, that game looks so sweet.
just wait it out bro, you wont regret. ( i have no proof i'm sorry, just like you i rely on the devs. doing the magic for us xD ) ..
use tubehax dns thingie and dont update your WiiU, and in the meanwhile just play some 3ds or something.
No worries, i have been looking all over if loadline would support online with the new IOSU hack, but no luck, yeah once we get Xenoblade X it i am going to spend all day just gawking at it
Yeah, i really do want online gaming, yeah maybe loadline could spoof the game we are playing and make the console we are playing that game(witch we really are) and then be able to connect to it's online serveri you and most others would probably need online gaming especially those with games like SSB/MK8 etc.
i mostly play SSB online all the time, so it would be nice if we get online play with the exploit running would be nice.
maybe using certain 'spoofers' would allow us to play our games online. hopefully

Silly time zonesOk its January now and no update from hykem. I'm calling bullshit and fake. Who's with me???

is spelled "J-A-N-U-A-R-Y."released and maintained before February (yes, I'm sure of that).


Sometime this monthI am lost does launched this day or this month?

Ok, sometime next month for those of us still in 2015 lolBut its December. Xp
It will launch soon™. In all seriousness Hykem said it would launch around Christmastime a couple weeks ago, but he's still working on it and its his project and he will finish it when he wants to. It could be tomorrow. It could be never. But if it's real it will probably be out sometime January.I am lost does launched this day or this month?

Not only that, but he found something else that may help out in the long run.It will launch soon™. In all seriousness Hykem said it would launch around Christmastime a couple weeks ago, but he's still working on it and its his project and he will finish it when he wants to. It could be tomorrow. It could be never. But if it's real it will probably be out sometime January.
So, I've got good news and bad news.
The bad news is that I'm going to postpone the release again. I said this week would be a more realistic release date, but I never confirmed it would happen then. Still, it's not a huge delay and it's definitely not to wait for a new firmware update.
Like I stated before, I have the entire month of January free just to work on this and the exploit will be released and maintained before February (yes, I'm sure of that).
Now the good news, which should explain the additional delay. I need some time to pursue something I found in the MCP module. If I'm correct about this, we should be able to get a boot-time exploit. The reason for that is that the MCP module is responsible for launching "master" titles (like the PPC kernel, for example) and I found a bug that, if it turns out to be exploitable, should allow to hijack execution while MCP is still preparing to launch stuff. This means, early IOSU access and a direct boot into an exploitable environment. Not to mention that MCP is the IOSU user module with most privileges (next to BSP that is) and having access to it alone is more than enough to own the IOSU kernel at any given time.
I believe it's important to look into this because if it works, no one will have to worry about possibly bricking consoles by installing custom titles (homebrew channel, for example) and then attempting to launch them before triggering the exploit again after a fresh boot.
With that said, if this turns out to be nothing, I'll release the exploit right away.
how'd you know his secret? it's all about the cookies.when Hykem releases it, I'll bake him yummy Wii U cookies <3



