Hacking Hykem's 5.5 iosu Exploit

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that's cool, i vote dreamcast
I've never ported an emulator to a console before and this might be a good learning experience. I could give this ago maybe. I want to try make something more simpler before I go to 3D consoles. Like maybe something like an c64 emu
 
yeah, i figured as much. just would be a great day for shenmue on the gamepad.
what about vectrex? that would be rad too
 
Eh, I'll unsubscribe from this thread for now, nothing against you guys personally, but the notifications are becoming a bit much, and seeing as it will take a while longer before hykem releases anything, I will just check on this thread every once in a while, see you guys, and be nice to each other haha
 
All we need is a tutorial on how to make a basic Homebrew when this is released then I can build on from there.
 
Eh, I'll unsubscribe from this thread for now, nothing against you guys personally, but the notifications are becoming a bit much, and seeing as it will take a while longer before hykem releases anything, I will just check on this thread every once in a while, see you guys, and be nice to each other haha
can someone make apart post for the signal thingy? xD
 
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Hyukem could be the greatest reverse engineering and exploit finding god on earth but managing expectations is not a great strength of him.

Is it really that hard to just say "the exploit isn't coming out for at least a few weeks" instead of dropping in every now and then saying "the expoit might be coming in a few days!" followed by "lol I didn't say it would come out in a few days"?
 
Last edited by tNB,
You only have to read Hykem's recent post to understand that plans have changed and evolved. They're not delays for the sake of it, the way the exploit is being released has evolved as more people have become involved in the project.

The original plan was to just release the exploits as-is and see what happens. They then decided that this probably isn't the best way to develop a succesful homebrew scene around a project. I'd say that's a good call - much of the success of the 3DS scene is because it launched with an easy to use homebrew launcher and development environment. The scene has massively progressed since then, but might never reached that point had Smealum just released the raw exploit and let everybody try to figure out what to do with it. That's pretty much where the Wii U scene has been until now.

Dont underestimate the importance of launching with a decent amount of developer and user emthusiasm and adoption, everything being in place to make it as easy as possible to attract developers, and early examples of projects to build interest.
 
You only have to read Hykem's recent post to understand that plans have changed and evolved. They're not delays for the sake of it, the way the exploit is being released has evolved as more people have become involved in the project.

The original plan was to just release the exploits as-is and see what happens. They then decided that this probably isn't the best way to develop a succesful homebrew scene around a project. I'd say that's a good call - much of the success of the 3DS scene is because it launched with an easy to use homebrew launcher and development environment. The scene has massively progressed since then, but might never reached that point had Smealum just released the raw exploit and let everybody try to figure out what to do with it. That's pretty much where the Wii U scene has been until now.

Dont underestimate the importance of launching with a decent amount of developer and user emthusiasm and adoption, everything being in place to make it as easy as possible to attract developers, and early examples of projects to build interest.
I read that yesterday but I thought maybe something happened after that.
 
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