Hacking How to view Splatoon 2's .bprm files?

pinkupi13

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they seem to be encrypted

example, the colour files, I particularly want to get at the colour values used in the game but being encrypted doesn't help at all
 

heddy1

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You just need to swap the bytes so it is big endian

Could you explain that part again, but this time explain it like I'm an idiot? I'm assuming "swapping the bytes" is something that needs to be done in a hex editor? Which bytes get swapped?
 

KoopaStarRpad

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Well, I simply renamed the extension to "byml" so I could convert the BPRM to a XML (with yamlconv and whatever).
Unprofessional, but the result is readable to an extent…
What probably has been "mInkConsume" in Spla1oon is "99028e1d" in Splatoon 2.
 

coke

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Could you explain that part again, but this time explain it like I'm an idiot? I'm assuming "swapping the bytes" is something that needs to be done in a hex editor? Which bytes get swapped?
I think he means swap all little endian bytes with big endian bytes
 

pinkupi13

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sorry to bump a dead topic but I'm also trying to look at these and I'm not sure which bytes need to be swapped. Does the whole file need swapping or only certain bytes?
there's information I very much need that's inside the files and I really need to look at it.
 

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