Hacking How to view Splatoon 2's .bprm files?

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heddy1

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I'm very interested in the contents of these files, but they seem to be in an unusable format. Opening them just shows corrupt text.
 
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they seem to be encrypted

example, the colour files, I particularly want to get at the colour values used in the game but being encrypted doesn't help at all
 
They're just byaml files ( Might stand for Byaml Parameter). You just need to swap the bytes so it is big endian and convert it with this version of yamlconv. If you open it in hex and there is Yaz0 in it, then decompress with this http://amnoid.de/gc/
 
Last edited by KillzXGaming,
You just need to swap the bytes so it is big endian

Could you explain that part again, but this time explain it like I'm an idiot? I'm assuming "swapping the bytes" is something that needs to be done in a hex editor? Which bytes get swapped?
 
Well, I simply renamed the extension to "byml" so I could convert the BPRM to a XML (with yamlconv and whatever).
Unprofessional, but the result is readable to an extent…
What probably has been "mInkConsume" in Spla1oon is "99028e1d" in Splatoon 2.
 
Could you explain that part again, but this time explain it like I'm an idiot? I'm assuming "swapping the bytes" is something that needs to be done in a hex editor? Which bytes get swapped?
I think he means swap all little endian bytes with big endian bytes
 
sorry to bump a dead topic but I'm also trying to look at these and I'm not sure which bytes need to be swapped. Does the whole file need swapping or only certain bytes?
there's information I very much need that's inside the files and I really need to look at it.
 

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