Homebrew How to make Simple Homebrew

If you know C++, look at the DS examples in devkitPro and search for "patater's NDS programming guide".

If you don't know C++, learn it first.
 
Snorlax said:
Also, if you want something easy, just grab a copy of DS Game Maker.

I also want to make a homebrew game. However, I don't wanna use a simple program like DS Game Maker.
I don't want my game to have a base template if you know what I mean.
I want it totally like, 100% customizable. You know what I mean?
tongue.gif

So I'll take SifJar's advice and learn C++ whatever that is.
 
Basically PAlib is the easyest libary to use, it works well, I used it in Base Jumping DS for the graphics and random number generator.

First download and install it, everything you need is here:
http://www.palib.info/wiki/doku.php?id=day1

Then learn C, the basic outline will look like this:
CODE// Include PAlib so that you can use it
#include
//In the main room that first boots up
int main(){
ÂÂÂÂ// Initialize PAlib
ÂÂÂÂPA_Init();
ÂÂÂÂPA_InitVBL();

ÂÂÂÂ// Infinite loop to keep the program running
ÂÂÂÂwhile(true){
ÂÂÂÂÂÂÂÂ// Put your game logic here

ÂÂÂÂÂÂÂÂ// Wait until the next frame.
ÂÂÂÂÂÂÂÂ// The DS runs at 60 frames per second.
ÂÂÂÂÂÂÂÂPA_WaitForVBL();
ÂÂÂÂ}
}

Any more info or help needed PM me.
 
Primarily, the basic necessities of this would be:
-C/C++ acknowledgement
-SDKs and alike
 
Necomancers, stop thine animating of old decayed threads.

Btw, Using DS App studio by Royal cardman is a program designed to make homebrew creating a bit easier, its a free program. I used it, and it's quite tough in the start, but you'll get the hang of it after a few hours.
 

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