Hacking How to get working EBOOTS using CDDA

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ianwuk

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Hello.

I have a slim PSP 3000 running CFW 6.60-PRO-B.

I want to make an EBOOT for the following games:

Rage Racer
Die Hard Trilogy
GTA 1
Loaded

When I do this they all work fine except none have working music, just sound effects. I have researched this and found that it is because the original PSX CD had the audio tracks in CDDA format (playable in a normal CD player) and that this stops the music from working properly when being converted to an EBOOT. I also tried and followed the instructions for using the CDDA Popstation by Tinnus but still I had no music. Using PopsLoader (holding down R as the EBOOT started to choose a Popsloader version such as 3.71) did not fix the issue either.

Does anyone have a guide I can follow to create working EBOOTS of the above games which has music or EBOOTS themselves that are known to have music when being played?

Many thanks.

ianwuk
 
Use CDDA popstation
http://filetrip.net/psp-downloads/tools-utilities/download-cdda-popstation-124-f29421.html
 
I must be missing something since Pepsi-Man won't work after using this program, and this is an ISO extracted from a previously working (albeit without music) EBOOT.
 
I must be missing something since Pepsi-Man won't work after using this program, and this is an ISO extracted from a previously working (albeit without music) EBOOT.

I think i'm missing something....why not just use the original eboot?

As for your problem, with that much info....no idea.
 
I had the same problem but managed to figure it out. Heres how I did it.

Get hold of the original PSX disc or ISO (ISOs are easy to find)

If you get the ISO like i did. Create a virtual disc of it using Daemon Tools (what i used)

Use IMGBURN to extract the ISO as a BIN/CUE file

Use PSX2PSP v1.4.2 to create the Eboot from said BIN/CUE file

Ive used this to create my own PSX Eboots for Ridge Racer 4, Loaded, Bust A Move 2, Mickeys Wild Adventure, Rayman, Wipeout 3 and True Pinball which ALL have CDDA tracks. This method has worked 100% for me.

Only difference for me is i am using 6.60 PRO-C

Also, note that these games require a specific POPS to get the CD audio to work, but I cant remember which it is. 3.XX i know that much, You may well be correct with 3.71

Done
 
i know, this is an oooold thread ^^

i created an eboot of wipeout 2097 / wipeout xl with psx2psp 1.42 -> no music.

any hints?
 
i know, this is an oooold thread ^^

i created an eboot of wipeout 2097 / wipeout xl with psx2psp 1.42 -> no music.

any hints?

Just a background PSx games uses mix mode which has audio track and data tracks. ISO is data only, so more than likely you have multiple bin and 1 cue file. What you need to do is mount this cue file and rebackup this game into .ccd / img which is a better container and has support for both data and cd audio track.

You can get alcohol 120% free version - http://trial.alcohol-soft.com/en/downloadtrial.php no crack needed just remember to don't agree to the use idle time for data mining.

1. Mount the cue as virtual drive
2. Go into Alchohol 120% and backup as ccd, img
3. Use psx2psp and select the img file you just backed up.
 

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