How much do you think .3ds will take?

Discussion in '3DS - Console, Accessories and Hardware' started by Mana94, Jun 16, 2010.

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Jun 16, 2010
  1. Mana94
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    Member Mana94 GBAtemp Regular

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    I think that 3DSroms will now be 256MB for usual games and probably 512MB for bigger games.
    I actually read that most of the 3D rendering isn't in the game itself, but in the
    actual 3DS's hardware. This means that there is not need for a much larger filesize
    so it's not like games will be 1GB or something that big...

    256:
    [​IMG]

    512:(Because KH Games Typically have tons of worlds and usually take more space then other games)
    [​IMG]

    What do you think?
     


  2. Squirps

    Member Squirps Official Squirps of GBATemp.net™

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    Well, I sure hope not! Else when they make a flashcart, I'm going to need to load WAYYYYY up on space! [​IMG]
     
  3. DeltaBurnt

    Member DeltaBurnt I'm bored

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    If most of the rendering is in the 3DS it better be really powerful or we should all get ready for playing games at 20 fps and having huge loading times.
     
  4. cris92x

    Member cris92x GBAtemp Fan

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    The fact sheet states they will initially start with 2 gig carts. Other than that im sure eventually it'll go up and stuff like always, and you could'ved just asked this question in the 3ds faq or somewhere else.
    EDIT: Infact it is in the 3DS faq....
     
  5. Mana94
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    Member Mana94 GBAtemp Regular

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    I doubt that 3DS flashcarts will be possible anyway!

    I think that with this release Nintendo is about to step their game up
     
  6. cris92x

    Member cris92x GBAtemp Fan

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    It doesnt have to be flashcarts... theres also a microsd slot, there could be modchips like any other console, or softmods. Possibilities for piracy are infinite it just takes a few dedicated souls to do the hardwork and actually release things. I hope it doesnt get as easy as ds flascarts, bootlegging used to take someone with a decent level of intelligence and soldering skills, now all it takes is somebody with a few bucks and an they get spoonfed.
     
  7. anaxs

    Member anaxs got milk, got candy

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    yh, i think that too, if the games were 1 gb then everyone would have to get the 32gb micro sd
     
  8. wolfmanz51

    Member wolfmanz51 MrNintendosense

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    please note 3ds games will be 2GB not 2gb thats more space than a psp game on a cart which cart=fast read/write disc=slow/scratches
     
  9. cris92x

    Member cris92x GBAtemp Fan

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    No, im fairly sure the E3 3DS fact sheet states gigabytes not gigabits.
    Edit:Woops misread your post, then i mean yes hes right.
     
  10. Slyakin

    Member Slyakin See ya suckers

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    But what about trimming? You can trim out the 3D stuff that they might include in the game itself (if we are talking about computer emulators) and that could help immensely. For flashcarts, trimming of other things can be cool, too.

    Maybe even USB loading? [​IMG] USB Hard Drive to SD Card slot...
     
  11. wolfmanz51

    Member wolfmanz51 MrNintendosense

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    yes thank you for agreeing with me
     
  12. Mana94
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    Member Mana94 GBAtemp Regular

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    Doesn't matter for me :3
    Once I lay my hands on Mario Kart and Metal Gear Solid, I'm done.
     
  13. Ssx9

    Member Ssx9 GBAtemp Regular

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    The 3DS must use about 512 MB (Minimum). that is pretty much the size of a basic PSP game. Also, the 3-D function might use some MB, and don't forget the games might have motion and touch features. 512 MB - 2GB is my bet.
     
  14. Mana94
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    Member Mana94 GBAtemp Regular

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    Definately not 2 GB.

    Gamecube games are usually 1.3GB or less.
    Super Smash Bros Melee is 1.3GB and I doubt these games will have more renders and textures than that,
     
  15. Guild McCommunist

    Member Guild McCommunist (not on boat)

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    They'll probably use 1GB carts at most. Most of the size on games comes from video. For the PSP, large games like Dante's Inferno, Peace Walker, and God of War all have a lot of video in them. If they cut down on the video then they can get under 1GB. Nintendo will most likely stick to cart-based media for their handhelds, unless they go downloadable.
     
  16. wolfmanz51

    Member wolfmanz51 MrNintendosense

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    2GB see

    and
    MGS on game cube used 2 discs mgs3 is bigger than that even how do you think they are going to put it on ds? they will all ready have to compress it with 2GB
     
  17. SgtThom

    Member SgtThom GBAtemp Regular

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    I tend to notice that the larger of a cart size the slower.
     
  18. SgtThom

    Member SgtThom GBAtemp Regular

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    Using MIDI can also cut down on file size.
     
  19. wolfmanz51

    Member wolfmanz51 MrNintendosense

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    yeah but a slow cart is still faster than most disc's at least for random reads/writes+ no doubt Nintendo will implement new hardware for the 3DS carts and reader
     
  20. phoenixclaws

    Member phoenixclaws GBAtemp Fan

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    Cart-based media is still more reliable than disc-based media hands down.
     
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