Sure, I can understand infinite rings, lives, time stops, character change codes.
But adding an entirely new character, with separate controls- for a game that does not even reference those controls (port 2) such as this project for n64 - where Mario 64 became two player.
(Purposely chose an older one, since I am not interested in all the fancy things done since then)
Blows my mind. Are there any open source projects or places I can learn to do this?
What technical skillsets are needed?
What resources would help me accomplish this goal?
Edit: Source for the n64 hack:
http://origami64.net/attachment.php?aid=252
^ Clearly assembly, but what else do I need to dive into?
But adding an entirely new character, with separate controls- for a game that does not even reference those controls (port 2) such as this project for n64 - where Mario 64 became two player.
(Purposely chose an older one, since I am not interested in all the fancy things done since then)
Blows my mind. Are there any open source projects or places I can learn to do this?
What technical skillsets are needed?
What resources would help me accomplish this goal?
Edit: Source for the n64 hack:
http://origami64.net/attachment.php?aid=252
^ Clearly assembly, but what else do I need to dive into?
Last edited by jonthedit,