Homebrew Homebrew Icon

Snailface

My frothing demand for 3ds homebrew is increasing
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Easiest way is to just find the default icon your library is already using and just replace it.
Locations:

libnds:
devkitpro-->libnds-->icon.bmp

PAlib:
PAlib-->lib-->defaultlogo.bmp

nfllib:
in same folder as any example's Makefile (icon.bmp)



--Make sure the image you place it with is 32x32 and 16 colors or less .bmp.
 

Foxi4

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To be more specific, it has to be a 32x32 16-coloured bitmap with the first colour in the palette being transparent. Keep that in mind, only 15 colours are displayed, 1 is never drawn. Forget about it and you'll end up with an icon full of holes. :P
 

Foxi4

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I use RomeR to edit the info and icon after compilation.
[ft]RomeR[/ft]
This is also a very good method, as you don't have to worry about editing the MakeFile each time you want to make a new project - good thinking Rydian. I was about to recommend DSBuff, but people have very varied opinions on that software, so RomeR is just as good of a recommendation.
 

SifJar

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RomeR adds something that shows it was modified by said program...but if you don't care about that bit, then it works just fine.
In that case, you can edit it manually with ndstool (command line tool) and put whatever you want, no stupid watermark type thing. Also, editing the makefile isn't hard.
 

Foxi4

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What does RomeR add? First I've heard of this, is it just some hex sig?
I think it only adds an entry to notify the user that the ROM image has been modified in case someone changes an icon for a commercial ROM, it's definatelly not something that would change the way a program works so I wouldn't really bother worrying about it. An icon is the least important part of a binary for the DS, some people don't even bother changing it from the default one.
 

LeRodeur

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RomeR adds something that shows it was modified by said program...but if you don't care about that bit, then it works just fine.
In that case, you can edit it manually with ndstool (command line tool) and put whatever you want, no stupid watermark type thing. Also, editing the makefile isn't hard.
The makefile uses ndstool to gather pieces after compilation of homebrew, so why would we do the job twice?
@ndstool -c [email protected] -9 $(TARGET).bin $(ARM7BIN) $(LOGO) $(ICON) "$(TEXT1);$(TEXT2);$(TEXT3)"
You only have to change the string ICON at the top of the makefile
 
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