Homebrew Homebrew Development

  • Thread starter Thread starter aliak11
  • Start date Start date
  • Views Views 1,475,250
  • Replies Replies 6,048
  • Likes Likes 54
Just a random idea, make sure you're loading a small OGG file because you're loading it all into memory at once.
Also make sure you run the dsp dump utility on hardware. You will need to copy the file from hardware to the sd card folder for Citra - make sure you use the same path.
 
  • Like
Reactions: Deleted User
I tried it on 3DS but it ended with an error "an exception occurred".
here is some code that will work with small ogg files. the main issue was that waveBuf was going out of scope - it needs to be valid the entire time it is being used. also, you need to set the channel volume or you wont hear anything.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <tremor/ivorbiscodec.h>
#include <tremor/ivorbisfile.h>
#include <3ds.h>
#define MUSIC_CHANNEL 1
#define BUFFER_SIZE 4096
#define STACKSIZE (4 * 1024)
typedef struct {
 float rate;
 u32 channels;
 u32 encoding;
 u32 nsamples;
 u32 size;
 u8* data;
 bool loop;
 int audiochannel;
 float mix[12];
 ndspInterpType interp;
 OggVorbis_File ovf;
} Music;
Music music;
ndspWaveBuf waveBuf;
void load() {
 memset(&music, 0, sizeof(music));
 music.mix[0] = 1.0f;
 music.mix[1] = 1.0f;
 FILE * file = fopen("example.ogg", "rb");
 if (file == 0) {
  printf("no file\n");
  while (1);
 }
 if (ov_open(file, &music.ovf, NULL, 0) < 0) {
  printf("ogg vorbis file error\n");
  while (1);
 }
 vorbis_info * vorbisInfo = ov_info(&music.ovf, -1);
 if (vorbisInfo == NULL) {
  printf("could not retrieve ogg audio stream information\n");
  while (1);
 }
 music.rate = (float)vorbisInfo->rate;
 music.channels = (u32)vorbisInfo->channels;
 music.encoding = NDSP_ENCODING_PCM16;
 music.nsamples = (u32)ov_pcm_total(&music.ovf, -1);
 music.size = music.nsamples * music.channels * 2;
 music.audiochannel = 0;
 music.interp = NDSP_INTERP_NONE;
 music.loop = false;
 if (linearSpaceFree() < music.size) {
  printf("not enough linear memory available %ld\n", music.size);
 }
 music.data = (u8 *)linearAlloc(music.size);
 if (music.data == 0) {
  printf("null\n");
  while (1);
 }
 printf("rate:%f\n", music.rate);
 printf("channels:%ld\n", music.channels);
 printf("encoding:%ld\n", music.encoding);
 printf("nsamples:%ld\n", music.nsamples);
 printf("size:%ld\n", music.size);
 int offset = 0;
 int eof = 0;
 int currentSection;
 while (!eof) {
  long ret = ov_read(&music.ovf, &music.data[offset], 4096, &currentSection);
  if (ret == 0) {
   eof = 1;
  }
  else if (ret < 0) {
   ov_clear(&music.ovf);
   linearFree(music.data);
   printf("error in the ogg vorbis stream\n");
   while (1);
  }
  else {
   offset += ret;
  }
  //printf("%ld %d\n", ret, currentSection);
 }
 printf("done\n");
 //linearFree(&music.ovf);
 ov_clear(&music.ovf);
 fclose(file);
}
int play() {
 if (music.audiochannel == -1) {
  printf("No available audio channel\n");
  return -1;
 }
 printf("music: %p\n,", music.data);
 ndspChnWaveBufClear(music.audiochannel);
 ndspChnReset(music.audiochannel);
 ndspChnInitParams(music.audiochannel);
 ndspChnSetMix(music.audiochannel, music.mix);
 ndspChnSetInterp(music.audiochannel, music.interp);
 ndspChnSetRate(music.audiochannel, music.rate);
 ndspChnSetFormat(music.audiochannel, NDSP_CHANNELS(music.channels) | NDSP_ENCODING(music.encoding));
 memset(&waveBuf, 0, sizeof(ndspWaveBuf));
 waveBuf.data_vaddr = music.data;
 waveBuf.nsamples = music.nsamples;
 waveBuf.looping = music.loop;
 waveBuf.status = NDSP_WBUF_FREE;
 DSP_FlushDataCache(music.data, music.size);
 ndspChnWaveBufAdd(music.audiochannel, &waveBuf);
// while (1);
 return 0;
}

int main(int argc, char **argv) {
 gfxInitDefault();
 consoleInit(GFX_TOP, 0);
 ndspInit();
 ndspSetOutputMode(NDSP_OUTPUT_STEREO);
 ndspSetOutputCount(1);
 load();
 play();
 while (aptMainLoop()) {
  hidScanInput();
  u32 keys = hidKeysDown();
  if (keys & KEY_START)
   break;
  gfxFlushBuffers();
  gfxSwapBuffers();
  gspWaitForVBlank();
 }
 ndspChnWaveBufClear(music.audiochannel);
 ndspExit();
 gfxExit();
 return 0;
}
 
here is some code that will work with small ogg files. the main issue was that waveBuf was going out of scope - it needs to be valid the entire time it is being used. also, you need to set the channel volume or you wont hear anything.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <tremor/ivorbiscodec.h>
#include <tremor/ivorbisfile.h>
#include <3ds.h>
#define MUSIC_CHANNEL 1
#define BUFFER_SIZE 4096
#define STACKSIZE (4 * 1024)
typedef struct {
 float rate;
 u32 channels;
 u32 encoding;
 u32 nsamples;
 u32 size;
 u8* data;
 bool loop;
 int audiochannel;
 float mix[12];
 ndspInterpType interp;
 OggVorbis_File ovf;
} Music;
Music music;
ndspWaveBuf waveBuf;
void load() {
 memset(&music, 0, sizeof(music));
 music.mix[0] = 1.0f;
 music.mix[1] = 1.0f;
 FILE * file = fopen("example.ogg", "rb");
 if (file == 0) {
  printf("no file\n");
  while (1);
 }
 if (ov_open(file, &music.ovf, NULL, 0) < 0) {
  printf("ogg vorbis file error\n");
  while (1);
 }
 vorbis_info * vorbisInfo = ov_info(&music.ovf, -1);
 if (vorbisInfo == NULL) {
  printf("could not retrieve ogg audio stream information\n");
  while (1);
 }
 music.rate = (float)vorbisInfo->rate;
 music.channels = (u32)vorbisInfo->channels;
 music.encoding = NDSP_ENCODING_PCM16;
 music.nsamples = (u32)ov_pcm_total(&music.ovf, -1);
 music.size = music.nsamples * music.channels * 2;
 music.audiochannel = 0;
 music.interp = NDSP_INTERP_NONE;
 music.loop = false;
 if (linearSpaceFree() < music.size) {
  printf("not enough linear memory available %ld\n", music.size);
 }
 music.data = (u8 *)linearAlloc(music.size);
 if (music.data == 0) {
  printf("null\n");
  while (1);
 }
 printf("rate:%f\n", music.rate);
 printf("channels:%ld\n", music.channels);
 printf("encoding:%ld\n", music.encoding);
 printf("nsamples:%ld\n", music.nsamples);
 printf("size:%ld\n", music.size);
 int offset = 0;
 int eof = 0;
 int currentSection;
 while (!eof) {
  long ret = ov_read(&music.ovf, &music.data[offset], 4096, &currentSection);
  if (ret == 0) {
   eof = 1;
  }
  else if (ret < 0) {
   ov_clear(&music.ovf);
   linearFree(music.data);
   printf("error in the ogg vorbis stream\n");
   while (1);
  }
  else {
   offset += ret;
  }
  //printf("%ld %d\n", ret, currentSection);
 }
 printf("done\n");
 //linearFree(&music.ovf);
 ov_clear(&music.ovf);
 fclose(file);
}
int play() {
 if (music.audiochannel == -1) {
  printf("No available audio channel\n");
  return -1;
 }
 printf("music: %p\n,", music.data);
 ndspChnWaveBufClear(music.audiochannel);
 ndspChnReset(music.audiochannel);
 ndspChnInitParams(music.audiochannel);
 ndspChnSetMix(music.audiochannel, music.mix);
 ndspChnSetInterp(music.audiochannel, music.interp);
 ndspChnSetRate(music.audiochannel, music.rate);
 ndspChnSetFormat(music.audiochannel, NDSP_CHANNELS(music.channels) | NDSP_ENCODING(music.encoding));
 memset(&waveBuf, 0, sizeof(ndspWaveBuf));
 waveBuf.data_vaddr = music.data;
 waveBuf.nsamples = music.nsamples;
 waveBuf.looping = music.loop;
 waveBuf.status = NDSP_WBUF_FREE;
 DSP_FlushDataCache(music.data, music.size);
 ndspChnWaveBufAdd(music.audiochannel, &waveBuf);
// while (1);
 return 0;
}

int main(int argc, char **argv) {
 gfxInitDefault();
 consoleInit(GFX_TOP, 0);
 ndspInit();
 ndspSetOutputMode(NDSP_OUTPUT_STEREO);
 ndspSetOutputCount(1);
 load();
 play();
 while (aptMainLoop()) {
  hidScanInput();
  u32 keys = hidKeysDown();
  if (keys & KEY_START)
   break;
  gfxFlushBuffers();
  gfxSwapBuffers();
  gspWaitForVBlank();
 }
 ndspChnWaveBufClear(music.audiochannel);
 ndspExit();
 gfxExit();
 return 0;
}
I'm really thankful to you! I will refer to your code.
 
I played music files using ndsp but playback finished faster than playing on Windows.
Is there a way to prevent this?

Sorry, this problem has already been solved.
 
Last edited by Togetoge,
How can I search for all instaled titles and store their title IDs in a list?
I'm playing and learning with the DevKit's examples, but didn't find anything related.
Help :)
 
You could look at the source for FBI and see how it does it.
That's what I'm doing, I'm starting with 3DSident's "Installed title count", to have an idea of how it works first.
It's really the hard way, I don't know what they're doing, I'm just trying to follow along haha

I can't even find where the method(s) for listing the titles are in fbi source.
 
Last edited by MaiconErick,
I got my TitleID value stored in a u64 titleID[1] in decimal.
I need help on how to use it on this function:
APT_PrepareToDoApplicationJump(0, 0x000XLL, 0),
where X stands for the titleID value in hexadecimal.
Spent some hours already trying to look up how to do this using C, so I decided to ask for help here.


the titleID is 16 (decimal) numbers long.
the X value I need, should be 13 (hex) numbers long.

EDIT: Figured it out.
 
Last edited by MaiconErick,
Is it possible to change receive buffer size when using httpc service to download file?
 
I attempted to play the stream of ogg files, but the playback speed got a little faster.
Please help me.
Code:
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <tremor/ivorbiscodec.h>
#include <tremor/ivorbisfile.h>
#include <3ds.h>

#define BUFF_SIZE 8 * 4096
typedef struct {
    float rate;
    u32 channels;
    u32 encoding;
    u32 nsamples;
    u32 size;
    char* data1;
    char* data2;
    bool loop;
    int audiochannel;
    float mix[12];
    ndspInterpType interp;
    OggVorbis_File ovf;
} Music;
Music music;
ndspWaveBuf waveBuf[2];

uint64_t fillVorbisBuffer(OggVorbis_File ovf, char* buffer) {
    uint64_t samplesRead = 0;
    int samplesToRead = BUFF_SIZE;

    while (samplesToRead > 0) {

        static int current_section;
        int samplesJustRead =
            ov_read(&ovf,
                buffer,
                samplesToRead > 4096 ? 4096 : samplesToRead,
                &current_section);
        if (samplesJustRead < 0)
            return samplesJustRead;
        else if (samplesJustRead == 0){
            break;
        }
        samplesRead += samplesJustRead;
        samplesToRead -= samplesJustRead;
        buffer += samplesJustRead;
    }
    return samplesRead / sizeof(int16_t);
}


int load() {
    memset(&music, 0, sizeof(music));
    music.mix[0] = 1.0f;
    music.mix[1] = 1.0f;
    FILE * file = fopen("example.ogg", "rb");
    if (file == 0) {
        printf("no file\n");
        while (1);
    }
    if (ov_open(file, &music.ovf, NULL, 0) < 0) {
        printf("ogg vorbis file error\n");
        while (1);
    }
    vorbis_info * vorbisInfo = ov_info(&music.ovf, -1);
    if (vorbisInfo == NULL) {
        printf("could not retrieve ogg audio stream information\n");
        while (1);
    }
    music.rate = (float)vorbisInfo->rate;
    music.channels = (u32)vorbisInfo->channels;
    music.encoding = NDSP_ENCODING_PCM16;
    music.nsamples = (u32)ov_pcm_total(&music.ovf, -1);
    music.size = music.nsamples * music.channels * 2;
    music.audiochannel = 0;
    music.interp = NDSP_INTERP_NONE;
    music.loop = false;
    if (linearSpaceFree() < music.size) {
        printf("not enough linear memory available %ld\n", music.size);
    }
    music.data1 = (char *)linearAlloc(BUFF_SIZE * sizeof(int16_t));
    music.data2 = (char *)linearAlloc(BUFF_SIZE * sizeof(int16_t));
    printf("rate:%f\n", music.rate);
    printf("channels:%ld\n", music.channels);
    printf("encoding:%ld\n", music.encoding);
    printf("nsamples:%ld\n", music.nsamples);
    printf("size:%ld\n", music.size);
    //fclose(file);
    if (music.audiochannel == -1) {
        printf("No available audio channel\n");
        return -1;
    }
    ndspChnWaveBufClear(music.audiochannel);
    ndspChnReset(music.audiochannel);
    ndspChnInitParams(music.audiochannel);
    ndspChnSetMix(music.audiochannel, music.mix);
    ndspChnSetInterp(music.audiochannel, music.interp);
    ndspChnSetRate(music.audiochannel, music.rate);
    ndspChnSetFormat(music.audiochannel, NDSP_CHANNELS(music.channels) | NDSP_ENCODING(music.encoding));
    memset(&waveBuf, 0, sizeof(ndspWaveBuf));
    waveBuf[0].data_vaddr = &music.data1[0];
    waveBuf[0].nsamples = fillVorbisBuffer(music.ovf, &music.data1[0]) / music.channels;
    waveBuf[0].looping = music.loop;
    waveBuf[1].data_vaddr = &music.data2[0];
    waveBuf[1].nsamples = fillVorbisBuffer(music.ovf, &music.data1[0]) / music.channels;
    waveBuf[1].looping = music.loop;
    return 0;
}

int main(int argc, char **argv) {
    gfxInitDefault();
    consoleInit(GFX_TOP, 0);
    ndspInit();
    ndspSetOutputMode(NDSP_OUTPUT_STEREO);
    ndspSetOutputCount(1);
    load();
  
    ndspChnWaveBufAdd(0, &waveBuf[0]);
    ndspChnWaveBufAdd(0, &waveBuf[1]);

    while (aptMainLoop()) {
        hidScanInput();
        u32 keys = hidKeysDown();
        if (keys & KEY_START)
            break;

        if (waveBuf[0].status == NDSP_WBUF_DONE){
            size_t read = fillVorbisBuffer(music.ovf, &music.data1[0]);

            if (read <= 0){
                continue;
            }
            else if (read < BUFF_SIZE)
                waveBuf[0].nsamples = read / music.channels;

            ndspChnWaveBufAdd(music.audiochannel, &waveBuf[0]);
        }

        if (waveBuf[1].status == NDSP_WBUF_DONE){
            size_t read = fillVorbisBuffer(music.ovf, &music.data2[0]);

            if (read <= 0){
                continue;
            }
            else if (read < BUFF_SIZE)
                waveBuf[1].nsamples = read / music.channels;

            ndspChnWaveBufAdd(music.audiochannel, &waveBuf[1]);
        }
        DSP_FlushDataCache(music.data1, BUFF_SIZE * sizeof(int16_t));
        DSP_FlushDataCache(music.data2, BUFF_SIZE * sizeof(int16_t));
        //printf("%d:%d\n", waveBuf[0].status, waveBuf[1].status);
        gfxFlushBuffers();
        gfxSwapBuffers();
        gspWaitForVBlank();
    }
    ndspChnWaveBufClear(music.audiochannel);
    ndspExit();
    gfxExit();
    return 0;
}
 
Last edited by tgaiu,

Site & Scene News

Popular threads in this forum