- Joined
- Jun 22, 2012
- Messages
- 234
- Reaction score
- 203
- Trophies
- 0
- Age
- 29
- Location
- New York, USA
- Website
- www.youtube.com
- XP
- 579
- Country

So I've ended up resorting to using audio via RAW since I believe that's the simplest thing for my skill level to implement.
However, ever since implementing a function to load and play a sound, my app now crashes upon launching. For reference, I used the load_audio function from 3DS Nyan Cat. I did csndInit() in main, before attempting to use other csnd functions, am I missing something else?
EDIT: It still crashes when I comment out all load_audio calls, but runs fine when I comment out both the load_audio and csndInit() calls. Am I initializing something wrong?
However, ever since implementing a function to load and play a sound, my app now crashes upon launching. For reference, I used the load_audio function from 3DS Nyan Cat. I did csndInit() in main, before attempting to use other csnd functions, am I missing something else?
EDIT: It still crashes when I comment out all load_audio calls, but runs fine when I comment out both the load_audio and csndInit() calls. Am I initializing something wrong?
Last edited by LeifEricson,











