Homebrew Homebrew Development

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You can just use soft reset to get back to the menu and launch another game.
Yes but when you're done with the flashcart, you STILL need to run the exploit at the end if you intend to use Gateway afterwards. The idea was for convenience of not having to do this anymore. If I'm wrong and anyone has any ideas to get it working, it would be nice.
 
Hello people I have a question :

I use a gateway but I'm curious to know if homebrews can be compiled as ".cia" to be installed on the leaked "CFW" or maybe make some special .cia installers to install homebrews ?

Basically, is there a way or another to use homebrews on this CFW ?
 
sorry for my ignorance.. i have compiled the ftpclient for 3ds.. now i have the .efl and .3dsx file... how to run it ? or convert it ?
 

probably i do some wrong... but i get that from makerom.exe

[ELF ERROR] Too large section size.
Segment size = 0x12120
Section Size = 0xfff04028
[ELF ERROR] Failed to process ELF file (-16)
[NCCH ERROR] NCCH Build Process Failed
[RESULT] Failed to build outfile

i have used the rsf file from resources/ of your code on github (3DSbinConverter)

EDIT: after i have used the arm strip.. makerom do the work without error, who can test for me my cia (it's ftpony from smea)

https://www.mediafire.com/?c39sns5t54ehy5q

i haven't add any banner.bin ecc.. so idk , probably blank channel on cfw?
 
Not sure if it's a good place to ask, but it would be great if someone had the time and ability to spare and try to reverse engineer the moflex video format used by some 3DS games and applications.
I'm actually in need of that to perfect the SMT4 undub.
If someone is willing to try and take a look at it, feel free to PM me and I can supply example .moflex files.
 
Not sure if it's a good place to ask, but it would be great if someone had the time and ability to spare and try to reverse engineer the moflex video format used by some 3DS games and applications.
I'm actually in need of that to perfect the SMT4 undub.
If someone is willing to try and take a look at it, feel free to PM me and I can supply example .moflex files.
I have already had a look at it. It uses the mobiclip video codec. Writing a decoder is only possible by dissassembly. And because of the lack of a good debugger, that will be quite hard.
 
I have already had a look at it. It uses the mobiclip video codec. Writing a decoder is only possible by dissassembly. And because of the lack of a good debugger, that will be quite hard.
How about simply some way of viewing the moflex container and swapping out the audio track similar to what you do with MKV? Or is moflex not a container?
 
How about simply some way of viewing the moflex container and swapping out the audio track similar to what you do with MKV? Or is moflex not a container?
I think it might be possible, but you need to know where the sound is (I am almost sure it's interleaved in the stream). I will have another look at them.
 

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