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Use this instead TIMERS, http://pastebin.com/UrimpWUV
This works too
SVC "0x0A" : void SleepThread(s64 nanoseconds)
Perfect. Has someone already make C implementations of all SVC somewhere?This works too
SVC "0x0A" : void SleepThread(s64 nanoseconds)
I haven't messed with the timer yet, but does it actually return values of time passing? Becuase I'm making a basic lib for making games and I noticed you didn't code any way to manage FPS. Looks like you just used a for loop with dummy instructions to manage your FPS and pause the game cycle![]()
ernilos said:Use this instead TIMERS, http://pastebin.com/UrimpWUV
Use this instead TIMERS, http://pastebin.com/UrimpWUV
You can launch "Launcher.dat" files with GWs loader. You just have to pad it out to 36KB and encrypt it like this: https://twitter.com/naehrwert/status/416609535797637120 (remove the "-d")

Hey man your work is amazing! I thought homebrew wasn't playable on 3ds yet. Am I missing something? Anyhow, how would i go about installing this exactly? Because I have no idea how and never even knew we were capable of doing this now! Thanks!Someone wanted a Tetris Homebrew on 3DS.
View attachment 6089
https://github.com/nop90/TE3DS_HB
Coded from scratch, so probably it's not the best tetris clone you can find.
I did it for fun and it's nothing special. The only interesting thing for 3DS homebrew developers is the use of the timer to implement a very basic random number generator. I get the value from 0x10003000 (http://3dbrew.org/wiki/TIMER) and then make a %8 to have a number in the range 0-7.
To reduce the file size I removed everything not indispensable from my previous libraries.
My 7 year old boy, owner of the 3DS, likes it very much, but like his father he is a retrogames fan (luckly, because when i program on his 3DS, he can play on my old Game Boy ).
Have fun!
Yay! an actual gamenow to find this god damn blue card that seems to of vanished into thin air...
All we need now is a Tetris game and it's an official homebrew lineup XD
Someone wanted a Tetris Homebrew on 3DS.
View attachment 6089
https://github.com/nop90/TE3DS_HB
Coded from scratch, so probably it's not the best tetris clone you can find.
I did it for fun and it's nothing special. The only interesting thing for 3DS homebrew developers is the use of the timer to implement a very basic random number generator. I get the value from 0x10003000 (http://3dbrew.org/wiki/TIMER) and then make a %8 to have a number in the range 0-7.
To reduce the file size I removed everything not indispensable from my previous libraries.
My 7 year old boy, owner of the 3DS, likes it very much, but like his father he is a retrogames fan (luckly, because when i program on his 3DS, he can play on my old Game Boy ).
Have fun!
Whoever coded pong did I think...Has anyone managed to read the 3d slider state?
No, it's a fixed 3d offset.Whoever coded pong did I think...
c/c++ at firstI do not really have time to get into the "scene" right now, but just out of curiosity, what compliers (languages) will the homebrew dev-kits support?
c/e
c/c++ at first
then maybe a few higher level languages later on like python and lua if people are interested enough to port them.
There will be a basic API at first, but it should grow to something at least as good as libnds in due time.Will there be an API to access most functions or will you have to manipulate memory states directly?
There will be a basic API at first, but it should grow to something at least as good as libnds in due time.
It depends on developer interest.