Yes.So no one apart from Smealum knows how to execute ARM 11?
So no one apart from Smealum knows how to execute ARM 11?
I really don't see what all the fuss is about now that there are flashcarts that will do the same thing....it will just mean putting the flashcart companies out of business, but the people who pirate now will pirate then.From what I've seen, 1 or two others have an understanding of how they could do it, but are trying to figure out a way to allow arm11 homebrew and limit the potential for back up loaders. Which will happen eventually, hopefully once the 3DS is closer to end of life rather than sooner.
Here's a working example with commented source.What's the 0x0D in front of the 0x0DAB(x coordinate) for?
So in order to get the x coordinate you would need to use (xCoord = read_word(0x1014280C) >> 8) in order to remove the two bytes on the end, but how would I remove the t3wo bytes on the beginning(the 0xAB) ?
output format
[raw x value] [xbigEndian]
[xcoor]
Thanks, this will help me a lot.Here's a working example with commented source.
That's the old address. The one there seems to work (courtesy of nop90). Use "read_word(SLIDER3D) & 0xFF" to extract the the state (0-FF).Thanks, this will help me a lot.
On the 3D Slider state, a lot of people used to use 0x1FF81080, but now you're using 0x10144000, so what is the 0x1FF81080 for?
I was able to control the paddle using the touch screen, but the bottom screen is 320 and the top is 400, so ....Here's a working example with commented source.
Change the 320 in the source to 400.I was able to control the paddle using the touch screen, but the bottom screen is 320 and the top is 400, so ....
Use math to convert. Example:I was able to control the paddle using the touch screen, but the bottom screen is 320 and the top is 400, so ....
Make the paddle wider XDI was able to control the paddle using the touch screen, but the bottom screen is 320 and the top is 400, so ....
We're not going to be able to swap buffers until we can execute ARM11 right? So that will be a while...Haha, all my screen drawings are always flickering thanks to my inability to swap buffers. I'm going to have a seizure soon, so annoying. I lack the time and desire to reverse engineer the gateway launcher or anything else that will take forever. So I guess I'll just have to wait for others. In the meantime, I'll continue to develop my 3ds gaming framework so that will at least be ready.
We're not going to be able to swap buffers until we can execute ARM11 right? So that will be a while...