Homebrew Homebrew Development for 3DS

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I have a quick question. I am thinking about getting into Homebrew dev for DS/3DS consoles. I have a proficient knowledge in C++ and am working with ARM. However, I have not programmed on embedded systems before. Should I start to learn development of NDS or should I go to the directly to the 3DS scene?
 
I do know C, C++, OpenGL and currently learning VideoGL. Your comment has no meaning

EDIT: ohh CSS. It was actually one of college friends dumb website that he quit working on so he gave me the html documents
Honestly, I'm not even going to use it that much.

NDS and 3DS SDK and way to work are very different (NDS works using both CPUs during homebrews (ARM7 + ARM9) instead of 3DS which uses only ARM11 core.)
In my opinion, ctrulib is a lot easier if compared to NDS SDK so no, you should start writing code for 3DS right now.
 
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Thanks, do you have any reference material where I can learn CTRULIB? I assume that it will not be as complete as libnds
 

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