help with unity 3ds

woahhhh

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i have a few errors (and questions)when trying to build .cci files in unity 3ds : and here it is

1. i got two errors when building:
ApplicationName='\X86\bin\ctrload.exe', CommandLine='-n test.cci', CurrentDirectory='DIRECTORYBLAHBLAHYOUDONTHAVETOCAREABOUTIT'
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006b] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:44
at UnityEditor.Utils.Program.Start () [0x00003] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:28
at UnityEditor.N3DS.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Command.cs:65
at UnityEditor.PostProcessN3DS.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00016] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:1654
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x0040f] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:293
UnityEditor.HostView:OnGUI()



AND



Error building Player: ApplicationName='\X86\bin\ctrload.exe', CommandLine='-n test.cci', CurrentDirectory='DIRECTORYTOGAMEFOLDER'
at System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) [0x00000] in <filename unknown>:0
at System.Diagnostics.Process.Start () [0x00000] in <filename unknown>:0
at (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start ()
at UnityEditor.Utils.Program.Start (System.EventHandler exitCallback) [0x0006b] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:44
at UnityEditor.Utils.Program.Start () [0x00003] in C:\buildslave\unity\build\Editor\Mono\Utils\Program.cs:28
at UnityEditor.N3DS.Command.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x0000a] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\Command.cs:65
at UnityEditor.PostProcessN3DS.Run (System.Diagnostics.ProcessStartInfo psi, UnityEditor.N3DS.WaitingForProcessToExit waitingForProcessToExit, System.String errorMsg) [0x00016] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:1654
at UnityEditor.PostProcessN3DS.PostProcess (BuildTarget target, BuildOptions options, System.String installPath, System.String stagingAreaData, System.String stagingArea, System.String playerPackage, System.String stagingAreaDataManaged, UnityEditor.RuntimeClassRegistry usedClassRegistry) [0x0040f] in C:\buildslave\unity\build\PlatformDependent\N3DS\Editor\Managed\PostProcessN3DS.cs:293



ALSO

how do I make the bottom screen work?

any help would be great!

I am using unity 5.6.6f2(64 bit) cracked with unihavker 4.5(for unity pro and the 3ds option)
i also have armcc 5 for nintendo and ctr sdk installed(and added to PATH)
:D
 

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