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As you guys might remember, I am heading up a translation for a certain unreleased (outside of Japan that is) SE game. Have a very large potion of the game already translated, but are stuck with a certain formatting. I am trying not to name the game even if you know full well what the game is, just to keep out of the eyes of Squeenix's legal team. We are having trouble packing everything up again once its been edited. If anyone knows how to work with SCR formatting in games, please let us know.
Helmax said:My issue is when we expand/shrink the HEX generated from the text we're inserting, it changes the pointers in the files.
I could not figure out why I wasn't recalculating them properly, because everything looked good.
If I could figure that out, we would need to translate the Event -> Demo/Field files.
So basically everything in the event folder is an E/SCR file, that I cannot figure out how to rebuild once we've editted.
I've properly extracted them though....





