hi guys, i was wondering if i could have hand with what im doing wrong here...? I'm attempting to load project m on a pal wii. I have used homebrew to install usb loader gx. i put the project m files (nohomebrew wifi, should it be full set?) and the final usb files (allinonepackage) on sd card. i load the usb launcher, it loads fine, i can play the ntsc version of the game with no issues. I load the ocarina settings, huge problem. In any given instance the wii will eventually freeze and emit a buzzing/humming noise. I managed to play 2 games at one point and noticed some things. the gameplay was quite glitchy and laggy. The shields were the same as project M - not brawl shields The characters on the character select menu were separated (squirtle ivy charizrd instead of pokemon trainer, same goes for shiek and zero suit.) a problem arises here however - none of these characters have the project m move sets and the gravity has not changed to project m. Should i disregard loading the ocarina settings and attempt the gecko launcher from the custom map builder on the standard ntsc brawl? If so, what files will i need on the usb? The 'allinonepackage' and the project m files (project m, codes, private, boot and gameconfig). What else? when downloading gecko i notice that the file downloaded has the same name (RSBE01) as the codes file in the project M load. Any assistance would be really appreciated as im stuck here and would love to play p.m as my melee no longer works.