Hacking Help with PAL project m please :/

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Swswan

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hi guys, i was wondering if i could have hand with what im doing wrong here...?

I'm attempting to load project m on a pal wii.
I have used homebrew to install usb loader gx.
i put the project m files (nohomebrew wifi, should it be full set?) and the final usb files (allinonepackage) on sd card.
i load the usb launcher, it loads fine, i can play the ntsc version of the game with no issues.
I load the ocarina settings, huge problem.
In any given instance the wii will eventually freeze and emit a buzzing/humming noise.
I managed to play 2 games at one point and noticed some things.
the gameplay was quite glitchy and laggy.
The shields were the same as project M - not brawl shields
The characters on the character select menu were separated (squirtle ivy charizrd instead of pokemon trainer, same goes for shiek and zero suit.)
a problem arises here however - none of these characters have the project m move sets and the gravity has not changed to project m.
Should i disregard loading the ocarina settings and attempt the gecko launcher from the custom map builder on the standard ntsc brawl?
If so, what files will i need on the usb?
The 'allinonepackage' and the project m files (project m, codes, private, boot and gameconfig). What else?
when downloading gecko i notice that the file downloaded has the same name (RSBE01) as the codes file in the project M load.
Any assistance would be really appreciated as im stuck here and would love to play p.m as my melee no longer works.
 
please, don't post the same question multiple time.
wait for users (which are playing, going outside their house on sunday, sleeping due to time zone, reading another topic, having a life) to read your message before bumping or posting again.
thanks.
 
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