Ok, so I'm having a bit of difficulty reading games off of a few different micro SD cards. I was wondering if you guys can chime in and give me a bit of advice. Here is some pertinent information: 1) On 5.3.2U and I can successfully run the AOI kernel exploit, modified for Loadiine 2) I can successfully run Loadiine (GX2) and enter the Loadiine splash. 3) I'm not presented with any titles after I hit the Loadiine splash... I can configure some stuff, but that is about it. 4) Under the "Loader" menu in Loadiine, I cannot select "Game Path" or "Game Save Path" and I believe this may have something to do with the heart ache I'm feeling. 5) In the original Wii menu, I do see "blocks open" on the SD card, so I believe the console is able to read the card itself, so I'm not sure where the disconnect is? Am I suppose to use a USB SD Card reader, or is the native slot fine? 6) I'm formatting the cards to FAT32 using 64KB blocks. 7) I've tried both a 32GB micro SD and a 128 GB micro SD. I formatted the former leveraging the native Windows tool and the latter with EaseUS Partition Master 10.8. The 128 GB has been formatted with a single Primary partition and with a unallocated block and a Logic partition directly thereafter. 8) The directory structure is as follows: SD:\wiiu\games\mario3dworld etc. For good measure, I renamed the volume "SD" to follow the guides exactly. I know I'm probably making a stupid mistake somewhere along the line, but I can't seem to figure out where. Anyone with a keen eye will probably spot this error somewhere along the way, hence the forum post. Any help is greatly appreciated.