Help create a brand new game!

  • Thread starter Thread starter Jayenkai
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w00t! Woowoowoowoowoowoowoowoowoo!
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Happy nao
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Well, yeah, but........ I'll do that later in this post.

These were supposed to go on yesterday, but then GBAtemp Crashed.
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The NES and a Crappy DS thing that will look better on the real ds
 
well, I PM Jayenkai with my 2 last levels and got this.
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ron975 said:
Well, yeah, but........ I'll do that later in this post.

These were supposed to go on yesterday, but then GBAtemp Crashed.
24437253.png
neso.png



The NES and a Crappy DS thing that will look better on the real ds

But just asking, will you be making more releases or maybe a level pack system?
BTW, I really like the NES one

If there's enough interest, I'll do a few updates, as the weeks pass by. Keep 'em Coming!
If it helps, I have enough room for about 500 of 'em, but have only used about 70!

anyways, Working on AKAIO 1.7.1 with soft reset disabled. it isn't random though, a brand new game every time would've been great
 
Oh yeah, just found out about that today
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anyways, two new simple levels. They look simple, but they are actually quite hard with enemies.
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ron975 said:
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The world and Punyman v2
I dislike the punyman one, it feels wrong, somehow.
I admire the motivation to make maps, though
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I still can't find my DSi, so I'm playing NeonPlat2 for windows to fill the void
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@Hikaru, try it in DesMuMe. Works great, even if it doesn't save your highscores!

(although, be sure to switch on the gap between the screens!)

Also, it helps that DesMuMe's default keys are Cursors + Z/X, which co-incidentally are the exact same key you've been using for NeonPlat2! woot!
 
shadowmanwkp said:
Here's two levels I made, it's a ds and a cell phone. It's probably not very original, but I tried my best
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Hey you took the ds thing i made...
 
jurassicplayer said:
o.0 No he didn't. There are different pixels...

Indeed, it is from full scratch, I only said that it wasn't original because I saw three or some of those, but if you zoom in on it, you will see that it's very different. And if you look harder you'll see that mine is modeled after the DS phat/lite, because of the speakers and the smaller screens and round edges.

Also if you think it is a rip-off from you(ron975), think again, because jurassicplayer was the first one to make a ds level: http://gbatemp.net/t252587-help-create-a-b...t&p=3110305
 
no thoughts for additions yet. but i must say this is already a fun game
very good work. i like it.
gonna play more tomorrow
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I myself am I game developer ( check out the links in my sig), and I disagree with you when you say there is no room to give credit. That is untrue, no matter what the situation is. I can give atleast two ways for you to give credit to those that need it:

1: when you add levels to the engine, in the corner of the screen add a small bit of text. It doesnt have to be fancy, it can even just be the designer's name.

2: add a read-me in with your game. A little text document is extremely small in filesize, and it is also a chance to explain controls and objectives in the game.

Maybe later I'll design a level for this game.
 

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