Half Life 1 Vita Port First Release!
Since the PSP days, homebrew developers have been trying to port the original Half Life release to portable consoles, with limited success. The PSP port ran on the Quake engine and...wasn't great, filled with bugs and crashes. And now, developer "fgsfdsfgs" has ported over Xash3D, an open source GoldSrc engine, to the Vita that uses Rinnegatamante's Hardware accelerated OpenGL wrapper, VitaGL! And you know what runs on GoldSrc/Xash3D? Half Life 1!
Of course, this being an initial release, the port isn't perfect just yet, but the first release is a big first step in finally getting Half Life on a handheld console!
The following are things you can expect from this particular port:
If this Half Life port goes over well, other GoldSrc games may also see a port as well. This includes Half Life + various Half Life 1 mods such as Cry of Fear or They Hunger, Team Fortress Classic, and yes, even Counter-Strike!
- It can only run Half-Life right now.
- Sound is a tad flaky and people sound a tad off but not too bad.
- It is a test release so you’ll encounter bugs, glitches and issues!
- Mods currently don’t work but you should able to use custom maps.
- The frame rate fluctuates between 20-60 FPS all the time but it’s still perfectly playable in my opinion!
- The game seems to render at 960×544 so it looks exceptionally good-looking!
- Saving and auto-saving takes a while and your game will seem to freeze so don’t force quite the game!
You can grab the first release of the engine in the Github link posted below, which includes instructions on getting Half Life 1 to run.
Source
GBATemp Discussion
Github