Hacking gyakuten kenji, translation hack help!!!

Discussion in 'NDS - ROM Hacking and Translations' started by MeleeMaster500, May 30, 2009.

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  1. MeleeMaster500
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    MeleeMaster500 GBAtemp Regular

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    I came up with some idea that I could possibly change the script of the game so that the text was translated into english, at least to the degree of basic computer automated translating. Why? because I'm impatient, determined and could probably make due with simple translation.

    As I have researched, I have come the conclusion (I believe) that this could be done in previous games in the series by extracting the rom into it's different bin files and opening "mes_all.bin" with an editor program (eg. pwse 0.2).

    I have ripped open the rom of gyakuten kenji and have discovered the following file structure:

    dtb.bin - 52kb
    hmm.bin - 2kb
    mdc.bin - 12kb
    phn.bin - 0b
    romfile.bin - 35,248kb
    sound_data.sdat - 9,457kb
    (sound files)
    str.bin - 1kb
    tree.bin - 3kb

    no mes_all.bin to be seen, but i assumed that it might be contained in romfile.bin perhaps.

    I need a way to extract the script into a changeable format.

    so if someone has experience or an idea of how to edit this game's script, please post
     
  2. psycoblaster

    psycoblaster Divine

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    romfile.bin is probably a pack of files
    try unpacking it first with a custom tool
     
  3. auREAX

    auREAX GBAtemp Regular

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  4. MosDef_N64

    MosDef_N64 Member

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    I hope this becomes translated- I like translations it beats redownloading the game
     
  5. MeleeMaster500
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    MeleeMaster500 GBAtemp Regular

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    well... it looks like the previous method of pw script editing used dsbuff (or something else) to extract the files from the rom of an ace attorney game, and then using pwse to extract mes_all to the bin script files (and then converting those to editable txt files), and finally recompiling it after editing seems to work. I've tried the pwse method to extract bins from romfile.bin, and got 627 "script" files, just like that script-499 file posted. when i convert these to txt (a few sampling of them) i receive it in the form of a DEC file, supposedly open-able with a text editor. well it doesn't seem to have any data in it.

    the convert bin to txt is supposed to change it directly into txt, and when i exit the program i receive an message that some error occurred, probably for that process. the dec file had 0b of data so yeah...

    the bin "script" files are arranged in order of size, 1 being 17kb and 626 being 12,714kb (with 627 having the remaining data)

    so these files might not be in the same format as the other ace attorney games, especially considering it being a different game engine...

    so either i have an error, and it would work, should i fix it. or the data requires another method for it to be editable...

    are there any other programs that could extract the bin?
     
  6. MeleeMaster500
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    MeleeMaster500 GBAtemp Regular

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    bump, cause i want to do this... and because the court-records forums don't condone rom hacking...
     
  7. auREAX

    auREAX GBAtemp Regular

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    Try a hexeditor to open the bin file. See what's inside, inspect the format etc.
     
  8. MeleeMaster500
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    MeleeMaster500 GBAtemp Regular

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    know any hex editor that would give me/other people info from it?
     
  9. auREAX

    auREAX GBAtemp Regular

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