you are right.Antoligy said:I don't think that's what they meant, I think they meant as in making a crack of the game with the option to play extra songs...
I am right? aren't I...
A game requires some serious optimizations if it's going to play music flies (especially a compressed format like mp3) and have a 'track' move smoothly on the screen on the DS. Note the lag when moving a window around in moonshell while playing an mp3 file. A commercial project would probably be our only hope.jesterscourt said:I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
Your comparison is specious and those two things have absolutely nothing to do with each other. At all.notnarb said:A game requires some serious optimizations if it's going to play music flies (especially a compressed format like mp3) and have a 'track' move smoothly on the screen on the DS. Note the lag when moving a window around in moonshell while playing an mp3 file. A commercial project would probably be our only hope.jesterscourt said:I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
The ARM7 can do MP3 decoding in real time with no probs at all. It could even be just an edited AmplituDS (I know that one plays tracked music).notnarb said:A game requires some serious optimizations if it's going to play music flies (especially a compressed format like mp3) and have a 'track' move smoothly on the screen on the DS. Note the lag when moving a window around in moonshell while playing an mp3 file. A commercial project would probably be our only hope.jesterscourt said:I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
Apologies, I have no idea what I was thinking. Although I had no idea the arm7 could do mp3 decoding by itself, I had completely forgotten about it altogether. Now I feel sillyMagNetCZ said:Your comparison is specious and those two things have absolutely nothing to do with each other. At all.notnarb said:QUOTEjesterscourt said:I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
A game requires some serious optimizations if it's going to play music flies (especially a compressed format like mp3) and have a 'track' move smoothly on the screen on the DS. Note the lag when moving a window around in moonshell while playing an mp3 file. A commercial project would probably be our only hope.
The ARM7 can do MP3 decoding in real time with no probs at all. It could even be just an edited AmplituDS (I know that one plays tracked music).