ROM Hack Guitar Hero DS Customization?

Rebound

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Is there a chance that this will be possible? It would be fantastic if it was
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raulpica

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The game is not even out... So there's no way to know it
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Wait for the game to be out, and then someone will extract the ROM and analyze the possibilities of custom songs
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jesterscourt

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I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
 

deathfisaro

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Wouldn't it be hard to customize the cart because you'd need another tool (probably via GBA like Firelink) and I doubt Nintendo would be willing to have that kind of DS cart - GBA slot kit - PC connection around when they already suffer from piracy.

Maybe the next gen of Nintendo handheld would come with few gigs of internal storage so you can get DLCs and customizations and stuff.
 

Frederica Bernkastel

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I don't think that's what they meant, I think they meant as in making a crack of the game with the option to play extra songs...
I am right? aren't I...
 

notnarb

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jesterscourt said:
I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
A game requires some serious optimizations if it's going to play music flies (especially a compressed format like mp3) and have a 'track' move smoothly on the screen on the DS. Note the lag when moving a window around in moonshell while playing an mp3 file. A commercial project would probably be our only hope.
 

dib

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notnarb said:
jesterscourt said:
I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
A game requires some serious optimizations if it's going to play music flies (especially a compressed format like mp3) and have a 'track' move smoothly on the screen on the DS. Note the lag when moving a window around in moonshell while playing an mp3 file. A commercial project would probably be our only hope.
Your comparison is specious and those two things have absolutely nothing to do with each other. At all.
 

MagNetCZ

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notnarb said:
jesterscourt said:
I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
A game requires some serious optimizations if it's going to play music flies (especially a compressed format like mp3) and have a 'track' move smoothly on the screen on the DS. Note the lag when moving a window around in moonshell while playing an mp3 file. A commercial project would probably be our only hope.
The ARM7 can do MP3 decoding in real time with no probs at all. It could even be just an edited AmplituDS (I know that one plays tracked music).
 

notnarb

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MagNetCZ said:
notnarb said:
jesterscourt said:
I'm sure there will be a homebrew created ala Frets on Fire that uses the hardware.
Imagine how many songs you can store on an 8 gig MicroSD!
A game requires some serious optimizations if it's going to play music flies (especially a compressed format like mp3) and have a 'track' move smoothly on the screen on the DS. Note the lag when moving a window around in moonshell while playing an mp3 file. A commercial project would probably be our only hope.

The ARM7 can do MP3 decoding in real time with no probs at all. It could even be just an edited AmplituDS (I know that one plays tracked music).
QUOTE
Your comparison is specious and those two things have absolutely nothing to do with each other. At all.
Apologies, I have no idea what I was thinking. Although I had no idea the arm7 could do mp3 decoding by itself, I had completely forgotten about it altogether. Now I feel silly
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If the DS only had one processor and has as much trouble with menus as it does in moonshell, software rendered or not, it would have some trouble doing a guitar hero-esque game
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, but yea, my bad
 

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