Hacking Guitar Fun CHANNEL

Skater4599

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underpressure116 said:
So what exactly do you do if you get the "This channel cannot be started" error? Do I have to use an old version or what?

As with anything else CyberT has put out, you need to Freethewads it first, if your flag is correct at least... i had to do same
 

alex

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Is there support for different difficultys on Multiplayer, my cousin sucks and needs to be on 3 note special, while I want different. Also those extra things like rumble and crowd noises honestly get annoying, please put an option to remove that. That's all I ask for now.
 

wii94

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a new version is released GuitarFun 2.9 beta

Download:
http://rapidshare.com/files/133269485/guit....9_betatest.rar

Password: wii94

EDIT: you can also play it on your PC


QUOTE said:
New version of Guitar Hero like this compatible with the music of "Frets on fire" for Wii developed by Hermes. My Spanish being rusty, I could not aps tell you what are the improvements.

Good

As promised, here dejo la version 2.9 for the testeeis. As you see, I have a curious policy that instead of electing a group of privileged people to give evidence, we treated everyone as privileged users

What's in the package

In the package we have version 2.9, both for Wii as a PC (Open GL & SDL) to podais try to play, not only through the Internet, if not through local network between a PC and the Wii. Or even if you have a problem with the connection, to test if it works with another version.

Will I be interested in 2.9 if I just want to play Offline? Because if, because some bugs have been corrected and have changed things that will help you to play. For example, the notes now pass over points of beating, so it is easier to detect a note are escapando and we also have slightly reduced the size of the notes, to make it easier to hit at the right time . I also lightened the load and touched other graphic details.


Preparing to play Online

-- The first thing we need is to make sure that we have no repeated songs (that matches the exact title and artist in song.ini) because it is not yet fully empowered checking files.

-- Obviously, we need the person you are going to play, have exactly the same song (and not a cloned version or anything like that)

-- The program makes default port 4298, so we need to open this port in our firewall / router or whatever. The program takes the IP from your PC or server for the Wii, asiq ue no need to enter.

-- The program made the connection as a server or as a customer. The server is always 1 and the player can choose between his song list, the level of difficulty or gameplay. The customer Meanwhile, he awaits. It is therefore obvious that querreis going to be alternating between servers or clients, so I recommend you change the port of listening to one of the servers (and therefore, it is best that abrais two ports to play: yours and the another)

-- Okay, we run the program and the first thing we do is go the way "Single Player". When you see the list of songs and start sounding a theme, observed that down, I get a yellow button with the sign "F3" and the legend "Fix Online Song" or "unfixable Online Song." Well, this is the way to make your list for when haceis Online server. It has a maximum of 16 songs and simply perched on a song and letting the sounds musisca, you can tell if this song is a list or not (If sample "Fix" is not this). F3 is the third button on the configuration of command that esteis using, which may be the (+) if using these Nunchuck. Remember this.

-- Well, now we leave there and go into the option "Online from the main menu. We can now see a short menu with options "Create Server" and "Connect to Server"

Mode Server

-- If you fijais, appears below amarillo/F3 button with the legend "Edit server," if we are positioned at the option of "Create Server." If we press on, we can edit the name of our server and the number of port (F1 uses to edit and then move to the next letter or F2 to leave. Use Up / Down to decrease / increase a letter or number)

- If we enter into an option Create Server, the program it waits to connect a customer. When you go online,
pasareis to see the list of songs for the game online. If you are not allowed to choose a song to play, it may be because that person does not have this song, or there is any type of error in communication.

-- After choosing the song, difficulty, etc., will be the burden of song and quedareis while waiting in a final display of synchronization, before leaving the game.

Mode Client

-- If you go into the "Connect to Server", entrareis on a screen that displays 8 editable accounts, with F3 where we can go to rename the account, or ip port connection. It works like editing the server, only that we can change the destination IP.

-- Pressing F1 on account target, looks forward to connect to the server when it observareis the rotulito "Online" and the name of the server with which you connected.

-- When the server selects a song, is shown on screen, like when it decides how to play. Finally, when the server has already chosen all the conditions of the game shows a screen with the song, gameplay and level of difficulty, for a few seconds.

-- Why is the burden of a screen composition and synchronization to the server and client, run simultaneously.

Details

-- When you appear in the game, below shows the type of peripheral that you are using each.

-- In the online mode, there is no death: rockometro never descends, so that we can test even being a single player.

-- If one player break the game, that player can only resume (always have the option to leave the game)

-- If at some point the game is aborted, is that the other party has decided to do so. If at some point, you are waiting for the server and salis at home, is that the server has canceled the game or has been a problem in trying to select a song.

-- Remember that F1 is pressing the A and B F2 is the button on the command menus and F3 may be the (+) or 1 in any configuration. If you apparently can not press F3, change the configuration of command.

Known Issue

In Wii if you open a connection and some time without being connected, the connection is lost and it is not possible to recover (in the channel will also Homebrew, sometimes it goes the clip). So try that both the client and server, are communicating, on an ongoing basis, even when you're out of the game.
 

Cyber-T

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Here's the OFFICAL Channel for this game! ^^

Just see the first post!

If you already have an older version of this game, just install this one! No delete of the old channel required!
 

linkinworm

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how about some 3d graphics
tongue.gif
naa its pretty good as it is, could you change the pause button to just home? because when i pause it presses B and then A so i loose my streak if i have one, i dont pause often but its annoying when i do.
 

Master Mo

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I really like this game and the fact, that I can play all the songs from fretsonfire, gh and rb is awesome!

But I have on question: Does anybody else think, that the music is not with the rhythm? it really feels like I just follow the buttons, because the music is not synchron with the buttons. The music is played a little bit earlier. Does anybody have the same problem or experienced the same?
 

n8littlefield

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I think everybody has the sync issues. Unfortunately this will make me sound like an ingrate but I really wish priority would have been given to getting the core gameplay more functional prior to adding online play - it's a case of putting the cart before the horse.
 

pdarkness

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I LOVE guitar fun, it's a great piece of homebrew. Yeah, sync issues are only a problem for some of my songs, I thought that some of the blame are on the people making the note files.

Anyway, has any one got the internet play working? I put in my IP address and opened the port it wants me to, but it just says "waiting to the server" for ages. Do I have this all wrong, is this not a WiFi mode? Is it only for directly connecting to other Wii's/PC's of which IP you know?
 

Keshire

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pdarkness said:
I thought that some of the blame are on the people making the note files.

While that may be the case there's also the issue of TV's having different refresh rates. Hence why the commercial Guitar Hero has a lag correction setting in the options.
 

SpaceJump

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pdarkness said:
I thought that some of the blame are on the people making the note files.

I don't think that's the case cause the same songs that aren't synched in GuitarFun work perfectly on Frets On Fire.

I agree, priority really should go to synchronization.
 

OSW

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Trolly said:
Yeah, for some reason it adds an offset at the start, causing a delay. If he fixed that, I'd totally use it.
Especially seeing as there's an online mode now. Is that the first online homebrew game?
dunno, was UNO before it? (afaik UNO has claimed online support but i haven't tested it)
 

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