Yeah, using h-encore 2if i'm on firmware 3.72 for the vita can i still hack it if it's un-hacked?
Yeah, using h-encore 2if i'm on firmware 3.72 for the vita can i still hack it if it's un-hacked?
Friend, I am very sad to inform you, but update to 3.68 will remove enso, please dont encourage people to upgrade to 3.68. You can try to promote support for henkaku 3.65, the latest of enso for vita. ThxTry upgrading to 3.68 henkaku version is better because it far more likely not to brick your handle console.
because enzo permanent...
I got error C1-6703-6 on original bought game from psn and some others from the net.
Any help?
Installed enso 3.60 and config on ux0.
thank you.
Friend, I am very sad to inform you, but update to 3.68 will remove enso, please dont encourage people to upgrade to 3.68. You can try to promote support for henkaku 3.65, the latest of enso for vita. Thx
Wow I need some advice here. I’m on 3.70 and can’t decide how to hack it. I want permanent CFW which is Trinity right? And Adrenaline which only runs on 3.65 and 3.68. So should I upgrade to 3.72 and the downgrade? Or.....
The guide here assumes you have not moved your tai config to ur0 (the preferred place to have it these days), so it's slightly out of date.would someone be able to help me with nonpdrm ?
i am trying to dump some games that were downloaded from the psn store and i think this is used to do that correct ?
i followed the vita hacks guide to mod the vita and in the guide it said to delete the tai folder from ux0 and place nonpdrm in the tai folder in ur0
in the guide here it says this - 2) Place nonpdrm.skprx anywhere on your Vita, preferably somewhere in ur0 or ux0. Afterwards, in ux0:tai/config.txt, add a path to wherever you placed the plugin, just under the *KERNEL section. Then reboot your device for the plugin to activate.
so i dont have the config.txt in ux0 but in ur0 - is that okay ?
i see in the config.txt file i have it has this - so it should be fine correct ?
*KERNEL
ur0:tai/nonpdrm.skprx
so can explain if this correct and how to get a dump that i can transfer to my PC and store it there for when i want to put it back on the vita ?
from this guide it says to just run the app but i dont see the corresponding files where the guide says they should be
The guide here assumes you have not moved your tai config to ur0 (the preferred place to have it these days), so it's slightly out of date.
But your config is correct, that's all you need to do for that.
Regarding dumping games, after you enable NoNpDRM and reboot, launch whatever game you wish to backup. This creates a "fake" license for the game with NoNpDRM which is used to bypass security, and will be found in the ux0:license folder on your Vita.
Once you generate that license, you will want to move it from that license folder in ux0 to the game's license folder, which will be located in ux0:app/TITLE ID OF THE GAME/sce_sys/package/
So, for example, if you wanted to dump Persona 4 Golden, you would launch the game after NoNpDRM is activated, then open VitaShell and go to ux0:license/PCSE00120 which will contain a .rif file, this is the fake license. You'll want to copy that .rif file, and move that over to ux0:app/PCSE00120/sce_sys/package/, replacing any existing .rif file that's located there (since that's your legit license, and wouldn't work if you restored the game to a Vita that doesn't have your PSN account activated on it).
Then, you would simply copy that game folder (in this case, ux0:app/PCSE00120) to your PC as the backup.
And that's literally it, no homebrew apps or anything to run, you just copy the game files to your PC after replacing that license file.
3.60 + repatch + vitashell + what you wantSo, what's the current best way to hack a Vita and leave it with a permanent patch?
3.60 + repatch + vitashell + what you want
3.65 and 3.60 are essentially identical, there are very very few pieces of homebrew that don't support 3.65, so IMO there's no reason to downgrade if you're already there.I got 3.65, I keep seeing arguments to downgrade to 3.60 and to not do so.
As noted, you simply reboot after adding it to your tai config. Think of the tai config like the "Start on boot" on PCs, everything listed in it is loaded into memory when the Vita is turned on, which activates them.thank - how do you activate nonpdrm ?
i did launch the games that i want to dump and i went to see about the .rif files. i do see them located where you said they would be but they were created back in 2015 so i dont think they are new fake ones.
I also went to look in the games license folder in ux0:app/TITLE ID OF THE GAME/sce_sys/package/ but i dont see any there