Hacking GUI USB Loader

  • Thread starter Thread starter trottolo
  • Start date Start date
  • Views Views 168,570
  • Replies Replies 847
is anyone else getting a code dump and a hang (with a screech) just after? im on a 4.0u (wanin updater), ios60 patched, preloader 0.29... Any help or feedback on this would be appreciated
smile.gif


I tried the latest kongsnutz version (and every other before that), also the 'original' one, the same thing happens in all of them... other loaders work just fine, the new snes9x works fine too (wich uses the same gui lib)
 
yes the error apear when GC controller conected and momentaly solved when quit GC controller...
my english is bad sorry...
 
so here`s what i have done for the day:

pJ9.jpg


i`ve got couple of things to do:
- colour of the text (of the gamelist)
 
@ jussipik: the colour modification maybe in "menu.cpp" :


GuiText titleTxt(title, 26, (GXColor){0, 0, 255, 255});


Nice shot with this sticky stuff dude!! BTW, would it be possible to move (by remaining button A pushed) the scroll-Bar on the right for a fatser scroll of the games list ? ....I mean instead of using up/down of D-pad or blue Arrows...

Where are the covers^^

keep going!
 
You can change the text in the gui_optionbrowser.cpp
wink.gif


And i got the covers now loaded directly from the SD Card
wink.gif

Anyway this stiill needs some work to do
foto0020f.jpg
 
that's looking great. I agree though, it would be nice to be able to "grab" the slide bar for faster scrolling. Also, it'd be nice to see the shadow applied to the background if we get box art working on this. Great work!
 
Herz said:
yes the error apear when GC controller conected and momentaly solved when quit GC controller...
my english is bad sorry...

Thank you! That was it! it code dumps if you have any GC Controller plugged in (no problem with the GC Mem Cards tho)

EDIT: Somehow im getting a cut on both sides of the screen with kongsnutz version (NTSC 40" LCD TV)
 
OH Sorry guys to fix the Gamecube PAD Bug just put this line right bevore every the Wii_Init line in menu.cpp or main.cpp in old version:

PAD_Init();

After that you can also use the Gamecube PAD to control menu
smile.gif
.
 
JussiPik said:
Sorry for the double post
smile.gif


here`s GreyWave themed GUILoader. It will be updated as soon as Nixx get`s the cover-system to work.

Download

thx to dimok/Nixx.

teasers:
pJR.jpg


pJN.jpg

nice version
wub.gif
, but it supports the video mode / language and ocarina and covers?
 
MickeyBlue said:
JussiPik said:
Sorry for the double post
smile.gif


here`s GreyWave themed GUILoader. It will be updated as soon as Nixx get`s the cover-system to work.

Download

thx to dimok/Nixx.

teasers:
images removed for quote.

nice version
wub.gif
, but it supports the video mode / language and ocarina and covers?


Video modes/language and ocarina are supported, covers will be added, when Nixx or someone else gets it done,i would do it myself, but i am not a coder.
so you just have to wait a while
wink.gif
 
is it possible to implement a alphabetical search für titels
i.e. an up down button that jumps to the next letter in the alphabet and shows the game starting with this letter ?
 
You gotta write a new function for it in gui_optionbrowser.cpp n1xx. It has to look something like this:

int GuiOptionBrowser::GetClickedOption()
{
int found = -1;
for(int i=0; iGetState() == STATE_CLICKED)
{
optionBtn->SetState(STATE_SELECTED);
found = optionIndex;
break;
}
}
return found;
}

But changed to STATE_SELECTED not STATE_CLICKED.

I am going to bed now. I think you can do it easyly. Sorry mate gotta wake up early tommorow for work. I would be glad to help you, but i wont be back before tommorow evening. I think you will solve it yourselve until than
smile.gif
.
 

Site & Scene News

Popular threads in this forum