I might be way too early to this but has anyone tried it on switch? I'd love to be able to add cars and clothes like we could in the mobile version
it's already a .pak. Shouldn't it already possibly work?Hello, how to convert this mod ?
https://sharemods.com/1bysyg527zlu/VCDE_-_Full_Radio_Restoration_Extra_Tracks.7z.html
Don't work :/it's already a .pak. Shouldn't it already possibly work?
Not all PC mod will work on the switch, mainly the music/sound mod, and texture modDon't work :/
naruto mod works on switch too
Anything in Paks is loaded. But adding it to subfolder in Paks give a warranty that it will be loaded after original PAKs. _p or _0_P is needed if game disables loading additional PAKs that are not patches. But in GTA that's not the case. So only what matters is alphabetical order with subfolders included. Any subfolder name will work.the mods (.pak files) belong into `/atmosphere/contents/010065A014024000/romfs/Gameface/Content/Paks/~mods/`
I’ve also tried using an uncompiled uasset, but it doesnt seem to work on the switch…. but when I compiled it to .pak and put it into ~mods folder, it immediately worksthe mods (.pak files) belong into `/atmosphere/contents/010065A014024000/romfs/Gameface/Content/Paks/~mods/`
pakfiles have a load order, thats why you see a number as prefix. they also (should) have the suffix "_P" but apparently it works without the suffix too.
Apparently the game can load .uasset/.ubulk files too if you place them in the right location but i couldnt get that to work on the switch (couldnt really test it either)
In UE4 when enabling PAKs they must specify in code folders that won't need to be packed to use in UFS mode. Sometimes you can find them listed in configs. Adding additional folders to those configs won't work as they are already hardcoded in main.I’ve also tried using an uncompiled uasset, but it doesnt seem to work on the switch…. but when I compiled it to .pak and put it into ~mods folder, it immediately works
I’ve also tried using an uncompiled uasset, but it doesnt seem to work on the switch…. but when I compiled it to .pak and put it into ~mods folder, it immediately works
In UE4 when enabling PAKs they must specify in code folders that won't need to be packed to use in UFS mode. Sometimes you can find them listed in configs. Adding additional folders to those configs won't work as they are already hardcoded in main.
yep, that’s the tutorial that I’m usinghttps://gtaforums.com/topic/977439-gtasade-pc-modding-guide/?do=findComment&comment=1071724334
Obviously the ubulk files need to be in the correct location.
BTW: the file they extracted doesnt exist in my gamefiles. i think they cut content for the switch version and thats why some mods dont work (speculation)
true i tried to gun shots sound mod and when i shot the gun in sa i didn't give any sounds anymore lolNot all PC mod will work on the switch, mainly the music/sound mod, and texture mod
It would be insignificant.A mod I would like to see for SA is a restoration of the original character models. I imagine this could help slightly with performance.
in gta sa switch im using the star sky one and the better blood textureI know RainFix pak does work w SA, but does anyone have a list of other .pak files that are confirmed to work with switch?
also using gta online movement mod but idk if that one works lolSo far we have these working/confirmed GTA .pak for Switch- RainFix , StarSky, BetterBlood
the No marker light mod worksI know RainFix pak does work w SA, but does anyone have a list of other .pak files that are confirmed to work with switch?