Let's see... From basic testing, I've seen issues with a few games.
Shantae: Runs too slow, not sure if the music plays in-game (?).
Pokemon Crystal: Graphics errors.
Pokemon Trading Card Game: Very minor slowdown when some text boxes close, no gameplay impact.
Instead of Crystal, use Gold or Silver. The visuals in those are fine.
Lameboy is far better imo.
Lameboy is far better imo.
except lameboy doesn't run on gba.
This is for GBA. Some of us don't want to carry a DS around, and would rather use a Micro or SP.Lameboy is far better imo.
except lameboy doesn't run on gba.
Don't you need a slot 2 to run this thoug, so gba compatability is pointless?
Dunno if I have missed something though.
He's working on it. Up until this point, it was very difficult to port because it used the official ARM SDT, which costs several thousand dollars. This build is the first publicly-released binary to compile in GCC, making it much easier to port.Can anybody try Donkey Kong Land on this emu? I loved that game, but it didn't work all theat well on my last emu (flickering screens etc.)
I've heard that the Donkey Kong games were worked on in the beta builds that this build is based off of. Try it out.
holy crap!
this is still using my Goombafront I programmed when the hell way back what?
Wow. I remember flubba asking me in secret to make that thing as he was keeping Goomba all "hush hush". My only condition for doing it was that Final Fantasy Adventure worked.
Yay old school!
Get a Flash Advance Pro and FAS1 and flash some pogoshell!
Apparently, heh. Of course, he could provide instructions for everyone to do "copy /b goomba.gba + game1.gbc + game2.gbc output.gba" though your frontend is probably easier for all concerned. Only issue is that it doesn't work with accented characters (like the é in Pokémon).
just port this to DS already...Setting the "Double Speed" option to "Timers" can reduce slowdown a bit in certain games.
I think Supercard CF users have to use the official patcher on each compilation. Seems like it'll white screen if moved over directly. Might be mistaken however.
Right on both counts. The "Double Speed" setting is set to Full by default to prevent some games from crashing, but many games run faster with it set to Timers. Slot-2 Supercards will require patching with the Supercard patcher to work. On my SCMiniSD, I could get the older builds to launch without patching but none of the appended games would be recognized (black screen, but L+R brought up the menu).
QUOTE(Wuschmaster @ Jan 14 2008, 08:58 AM)
Works on GBAMP correct? I am so lost in DLDI DS stuff that I don't remember what GBA stuff is compatible with what device anymore.Â
Edit: Nope. GBAMP users still need to use older version. Such a cruel world.ÂÂÂ
Hey thanks for your help. Thats alot easier to understandso can it play links awakning?
hmm guess ill go find out.
EDIT: Screw it, too hard.
yea it can play link's awakening. it seems to be flawless-ish, though i haven't checked it extensively yet.
It's easy to use goomba
1. Extract everything.
2. For 'Select emulator file' - Use the provided goomba.gba file
3. For 'Select output file' - You point to where you want to compile the new gba rom with gbc roms loaded in it. IE. you name the output gba rom.
4. For 'Add GB/GBC games' - point to the directory of the gbc roms.
5. Highlight the gbc roms you want and click 'add'
6. Compile
How does this one (GBA) compares to lameboy (NDS)?
Holy shit! Oracle of Seasons runs exactly like the original cartridge(so far)! Alpha 6 ran it great but this is even better.