Goodbye Polygon limit,

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[youtube]http://www.youtube.com/watch?v=UKUuUvDSXk4&feature=related[/youtube]

Just watch the full video, it might be long dreaded sometimes but I thought it was worth watching.
 
I remember watching parts of this footage a year ago.

What they do not mention is how this is all a static environment. All active movement, especially dealing with physics and clipping, isn't really discussed. Some members of Bethesda mentioned this yesterday.

Which is a big deal, because what this is essentially doing is constructing an image of a place, rather than a character actually exploring an environment. At least, that was these dudes explanation a year back. They seem to have shifted away from that, and are trying to say it's still like a 3D environment, only not... but before, it was that everything was rendered as a full-screen image, rather than objects moving in tandem.

It's interesting. But yeah, it needs to have some movement in there to really be applicable, I think.
 
That's really interesting. But to be honest, that level of detail doesn't matter too much when I'm playing games. I just need it to look good and not distracting.
 
Definitely older news. Regardless, when it's put into the video game world, I know it's going to be incredible. Actually, when Skyrim comes out, I wonder if Bethesda would have gotten more out of their engine if they had used this in tandem.
 
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