Gaming Good Turn Based RPGs?

sa1amandra

Gazzaro Launching!
OP
Member
Joined
Aug 27, 2007
Messages
891
Trophies
0
Website
Visit site
XP
274
Country
Canada
When i mean turn based RPGs i mean like FF style, pick fight, and the selected character attacks. Is there any good one's out there?
I've played:
FFIV
FFIII
DQM:J

Thanks in advance
 

acoustic.digital

Well-Known Member
Member
Joined
Mar 15, 2008
Messages
248
Trophies
0
Age
35
Location
AUS
Website
Visit site
XP
132
Country
try DQ 4 with 'translation cheat'.
its one of the best turn based rpg's i've played on the ds so far.
you also might like izuna and shiren the wanderer. these games are not rpg's, but turn based : )
 

deathfisaro

Narcistic Deathfisaro Fan
Member
Joined
Mar 16, 2007
Messages
2,052
Trophies
0
Age
38
Location
Vancouver, BC
Website
Visit site
XP
352
Country
Canada
Etrian Odyssey 1/2. They have this old PC RPG type of dungeons, but the battles are turn-based and yet fun.

If you read Japanese, Dragon Quest 5 is really well re-made. I personally prefer this kind of remake over Final Fantasy remakes on DS.
 

ojsinnerz.

Damned
Member
Joined
Oct 27, 2007
Messages
3,150
Trophies
0
Age
31
Location
Canada
Website
Visit site
XP
238
Country
Canada
deathfisaro said:
Etrian Odyssey 1/2. They have this old PC RPG type of dungeons, but the battles are turn-based and yet fun.

If you read Japanese, Dragon Quest 5 is really well re-made. I personally prefer this kind of remake over Final Fantasy remakes on DS.

Agreed.
 

DSGamer64

Canadian, Eh?
Member
Joined
Nov 9, 2007
Messages
2,937
Trophies
0
Age
37
Location
A cold cold place
XP
597
Country
Canada
acoustic.digital said:
try DQ 4 with 'translation cheat'.
its one of the best turn based rpg's i've played on the ds so far.
you also might like izuna and shiren the wanderer. these games are not rpg's, but turn based : )
Or just wait till it comes out next month with a real translation
tongue.gif
 

GeekyGuy

Professional loafer
Former Staff
Joined
Jun 21, 2007
Messages
5,269
Trophies
2
XP
3,072
Country
United States
wichiandy said:
Maybe, Summon Night I and II is quite fun too, but lacking in language, it's japaneese...

I don't think any of the Summon Night games were ever turn-based. Even the GBA ones were real-time, with a sort of Tales of Phantasia approach. The new DS one is kind of like a Children of Mana approach, but with stylus control.

Probably my favorite turn-based RPG on DS is Joker, though it looks like you (TC) have it listed as one you've already played. FFIII is great, too.
 

Master Mo

F.R.E.E.
Member
Joined
Nov 22, 2005
Messages
2,181
Trophies
1
Age
36
Location
Man Mo Temple
XP
429
Country
Germany
Sonic Chronicles will have turn based combat but it has yet to be released. Otherwise all mentioned above but I have to mention, that you should stay away from Lunar DS
tongue.gif
 

deathfisaro

Narcistic Deathfisaro Fan
Member
Joined
Mar 16, 2007
Messages
2,052
Trophies
0
Age
38
Location
Vancouver, BC
Website
Visit site
XP
352
Country
Canada
irpacynot said:
wichiandy said:
Maybe, Summon Night I and II is quite fun too, but lacking in language, it's japaneese...

I don't think any of the Summon Night games were ever turn-based. Even the GBA ones were real-time, with a sort of Tales of Phantasia approach. The new DS one is kind of like a Children of Mana approach, but with stylus control.

Probably my favorite turn-based RPG on DS is Joker, though it looks like you (TC) have it listed as one you've already played. FFIII is great, too.
Mainstream Summon Nights are SRPGs, technically turn based. Swordcraft stories and Twin Age are spinoffs.
But I don't think TC is looking for SRPG anyway. And yeah DQM:Joker is a good game. I beat it three times over each time starting from a new save.
 

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • Xdqwerty @ Xdqwerty:
    btw gonna wash my face in a bit, my eyes feel tired
  • S @ salazarcosplay:
    and you convince your owner to help you break out of the virtual world to real world
  • BigOnYa @ BigOnYa:
    Eyes - "yawn"
    +1
  • S @ salazarcosplay:
    you bleack in to goverment computer systems to get cyborg schematics so you can get a robot body constructed
  • Xdqwerty @ Xdqwerty:
    btw @BigOnYa the health bar doesnt decrease when i take damage (and yes i put the "at the beggining of the scene change value of greenflatbar: set to Protagonistcopmode.Health::Health())
  • S @ salazarcosplay:
    i the protagonist
  • S @ salazarcosplay:
    human, robot, cyborg
  • S @ salazarcosplay:
    human with cyborg enhancements
  • S @ salazarcosplay:
    or like terminatior
  • S @ salazarcosplay:
    with living tissue
  • BigOnYa @ BigOnYa:
    @Xdqwerty there is health behaviour you can add to your character, then to use a health bar is lil more complicated, google n watch a few tutorial video on it, be too hard to explain here.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the character has the health behavior
  • BigOnYa @ BigOnYa:
    I know you have to create a health and health max variable. Then there is a calculation you use in code to subtract width size of the health bar. Google few vids.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, the "greenflatbar" is one of the preset health bars btw
  • BigOnYa @ BigOnYa:
    Yea you can use any bar/sprite. It will just change the width. Ok good luck and have fun. I'm off to go shoot some pool at the bar. Talk to you later.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why does the health behavior exist if you can just use a variable?
  • Xdqwerty @ Xdqwerty:
    and nope the number still doesnt change
  • Xdqwerty @ Xdqwerty:
    ok im gonna make my own asset
  • Xdqwerty @ Xdqwerty:
    nvm i think i fixed it
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, I fixed it
    +1
  • S @ salazarcosplay:
    how are you\
  • Xdqwerty @ Xdqwerty:
    @salazarcosplay, we just talked like 2 hours ago
    Xdqwerty @ Xdqwerty: @salazarcosplay, we just talked like 2 hours ago