I've been trying to use no$gba, but it's an awful experience. It's unironically ignoring breakpoints. I can't do anything with the damn thing if its basic functionality doesn't work. (And yes, I can verify it's ignoring break points because some DO work, and then in there I can look at the link register and stack to determine execution...)
Basically, this is a plea for help. Please, is there a better way to debug a DS game? I've heard desmume can be used with the gdb stub version, but I can't for the life of me find a build with it for windows, nor how to compile it with it on windows.
Basically, this is a plea for help. Please, is there a better way to debug a DS game? I've heard desmume can be used with the gdb stub version, but I can't for the life of me find a build with it for windows, nor how to compile it with it on windows.






