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Gen7.2 Engine. Update to visual programming setup (Switch, Wii, Windows and Web)

gen_7_1_engine_banner.jpg

We have previously covered iyenal's Gen7 family of visual programming tools and he dropped by to share info on an update to them. Now it features more animation support, better export options (you can export for Nintendo's Switch and Wii, Windows and HTML5 Web) and underlying speed improvements.
Visual programming is a somewhat rarely seen concept right now, many might have met it with stuff like Scratch which aims to teach programming via a more intuitive visual method than what might appear as arcane text based languages, or maybe a variation on the theme in industry with "ladder logic". This however aims to be a bit more practical and applicable than those for programming. Performance wise you are not going to be making the next big open world RPG but if you have an idea for a smaller game, or maybe want to try your hand at a port of something you like on another system and don't know much about programming this could well be for you.

You can read more about what is available, how it works and specifics of the new features on the release thread:

https://gbatemp.net/threads/gen7-2-...wii-windows-and-web-new-features-free.561756/

Main website:
http://gen7engine.com/
 
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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
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    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!