Homebrew GBC games aren't saving....

Skyline969

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Ok, so I fired up Link's Awakening DX via LameBoy v.11. I go to save, and I choose save and continue. However, when I shut off my DS and turn it on, the save is gone. Anyone got some insight into this issue? FYI, my ROM is saved in /Homebrew/Emulators/ROMs/GB. LameBoy is saved in /Homebrew/Emulators.
 
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ball2012003

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you have to save it using the touchscreen menu
make it so that it says save in slot 0 or 1 or whatever number
than save it like that and when you start up the ds again go to load from slot 0 or whatever number you put
 

Skyline969

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I think I figured it out. All I did was save and then return to the title screen. Once there, I hit X (whatever X does... I assume save state.) Then I shut off my DS and turned it on. I went to load up my ROM and my save was there!

I got it now, just press X after I save and all is well. Thanks for the tips, everyone, but this is seemingly the short and sweet way of saying how to do it.

EDIT: I just tried nesDS, and the same principle works the same way. Save, then go to the options and save the SRAM. I wonder, can you set it to do that automatically?
 

DanTheManMS

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The emulators don't check to see if the SRAM has been updated, so you have to manually write the updated SRAM to a permanent file on your card. In Lameboy's case, it's with the X button, with NES DS it's the touchscreen menu. SNEmulDS used to require this as well until it added automatic SRAM saving in version 0.6 Alpha. In theory perhaps it might be possible to add it to the other emulators, but I don't know how feasible that would be.

Don't confuse this with savestates (which Lameboy also supports). A savestate is when you save the exact moment you're currently at and can resume from that exact point. What you're doing right now is merely making sure the game's built-in saving mechanism works as intended.
 

Skyline969

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DanTheManMS said:
The emulators don't check to see if the SRAM has been updated, so you have to manually write the updated SRAM to a permanent file on your card. In Lameboy's case, it's with the X button, with NES DS it's the touchscreen menu. SNEmulDS used to require this as well until it added automatic SRAM saving in version 0.6 Alpha. In theory perhaps it might be possible to add it to the other emulators, but I don't know how feasible that would be.

Don't confuse this with savestates (which Lameboy also supports). A savestate is when you save the exact moment you're currently at and can resume from that exact point. What you're doing right now is merely making sure the game's built-in saving mechanism works as intended.
Thanks Dan. However, I do know the difference between savestates and SRAM dumps. This isn't my first rodeo with emulators and ROMs, nor will it be my last.
tongue.gif
 

DanTheManMS

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I only said that because you said you thought X might be a savestate button, which of course it isn't. This has just been a common misconception since the very first versions of Lameboy, so I wanted to make absolutely sure you understood.
 

Skyline969

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DanTheManMS said:
I only said that because you said you thought X might be a savestate button, which of course it isn't. This has just been a common misconception since the very first versions of Lameboy, so I wanted to make absolutely sure you understood.
And I do understand. Thanks again.
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Tanmay

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Here is some special help click x. then go to whatever game you are playing and save it the way you would do it on an actual gbc.
gbasp.gif
 

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