Oh, I understand now. Is it planned to add support for those?, not a feature request, I just wanted to know.As far as I remember, the M3 rumble works differently and some kernels have automatic patches for such games.
Oh, I understand now. Is it planned to add support for those?, not a feature request, I just wanted to know.As far as I remember, the M3 rumble works differently and some kernels have automatic patches for such games.
Should I use that one, then? Also the superstar saga color improvement hack freezes when starting the game, I havent tried with the vanilla gameThe one from deletecat has 4 more configs (264) and is a month newer then the one from here.

Oh, I understand now. Is it planned to add support for those?, not a feature request, I just wanted to know.
Oh, I understand now. Is it planned to add support for those?, not a feature request, I just wanted to know.
I don't remember if I tested with flashcart kernel, I'll test again as soon as I can and report back.Also I just noticed that Rumble doesn't work at all if you launch my build through TwilightMenu++, so I would like to hear if it works with your base flashcard kernel. All you have to do is put your game with rumble support in the root of your SD card and rename it to "rom.gba" and then launch "GBARunner3_rumble.nds" directly.

Thank you for the reply. Yeah, I've never been able to grab those "actions". Just shows a filename and a checksum, no way to download it.GBARunner3 got some recent updates to fix various pending issues, you can see the latest commits here, you can also see that Github Actions works again, so you can grab the latest version right away.

You need to log in into github using your account. Currently, this is the prefered way to get recent builds, because libnds 2.0 has many breaking changes making impossible for people to build GBARunner3 in the usual way. Github actions uses a docker with the last libnds version compatible with GBARunner3.Thank you for the reply. Yeah, I've never been able to grab those "actions". Just shows a filename and a checksum, no way to download it.
Create gbarunner3.json with the following code(credit: RocketRobz) and put it under _gba folder. Change the settings as you like. You can also refer to issue 143 on GithubIs there a way to get it to run on the bottom screen?
Lost on what that means or how to do it. Glad it seems to have helped some else though.
We gotta get the community slowly back to coders being coders and casuals being casuals or the community shrinks.
I’m 100% a figure shit out dude so I’ll learn for sure but I see this type of answer more and more (which is a GREAT and VALID answer) but see “here, use this build I made” less and less. Is there a reason a nightly or custom build can’t just be shared already built?
He told you what to do, my bro.
it took like a 10 seconds to create this. i done it for you.
i mean we all devs, testers, casuals, gamers here.
Literally means:Create gbarunner3.json with the following code(credit: RocketRobz) and put it under _gba folder. Change the settings as you like. You can also refer to issue 143 on Github
I have no idea WHERE to do it.
Literally means:
1 Create gbarunner3.json (normal .txt file renamed to .json).
2 Copy and paste the code groundfish supplied.
3 Change any of the settings on the code, if you want.
4 Put gbarunner3.json in _gba folder on the root of your SD card.
Pretty simple, right?
yes, but then the casuals need to actually say what step of the instructions they dont understand so that the coders can actually know what they need to elaborate onWhen stated like THAT, yes. Simple.
I’m an old dog and .json is a anew trick to me. So it’s similar to an ini? Got it now.
yes, but then the casuals need to actually say what step of the instructions they dont understand so that the coders can actually know what they need to elaborate on
because when users just say "yes but I don't know how to do it", we can't read their minds to know where the problem is with the communication, we dont know what step they didn't understand because they refuse to be clear on that (while also complaining that we ourselves aren't clear enough, funny how that works)
in this specific situation, "I don't know where to do it" isn't helpful to know where your confusion is, because the person giving the instructions already specified where you were supposed to do it and there isn't really a way to make that clearer. it was just luck that someone decided to specify that a json is just a text file renamed, if you had just said from the start that you don't know how to make a json file then that would have been solved right away instead of this back and forth we got here
Lost on what that means or how to do it.
I finally got around testing with flashcart kernel and I'm happy to say the M3 Rumble Pack works with your version of GBARunner3, and it really exercises the motor in the cart! It really surprised me since the same Rumble Pack is more subtle in Metroid Prime Pinball.Also I just noticed that Rumble doesn't work at all if you launch my build through TwilightMenu++, so I would like to hear if it works with your base flashcard kernel. All you have to do is put your game with rumble support in the root of your SD card and rename it to "rom.gba" and then launch "GBARunner3_rumble.nds" directly.








