I want to know if there is a way to take a save from a gba game and make a gba vc game, but have the save with the vc.
Inject using decrypt9I want to know if there is a way to take a save from a gba game and make a gba vc game, but have the save with the vc.
How? I just got a Mother 3 VC cia with no save file on it so how do I put the one from mGBA on it? I tried to use decrypt9 but could you explain more pleaseInject using decrypt9
Thanksturn on your VC GBA game and then just close that game
turn off your 3DS, then turn on your 3ds but with the button you use for Decrypt9
in Decrypt9 Go to:-
SysNAND Options,
Miscellaneous,
GBA VC Save Dump
then you should have a "gba.sav" file in the files9 folder on your SD card.
For injecting the save, simply replace gba.sav with the save you want then select "GBA VC Save Inject" instead.
You left a like on my post that just gave you the information to your question.Guys, the problem is that the Mother 3 sav is 128 KB and the GBA VC is 64 KB
Uh what would I change, I don't want to screw something upYou left a like on my post that just gave you the information to your question.
Trim the save data with hex editor and then inject the save data.
If you have a program like hex workshop (Is what i use) use the compare feature to open both of the files up. Scroll to the end of the file for each of them. Remember the difference between the two. Go to the end of the virtual console save data you dumped. Where the last address is listed, remember that. Obviously the smaller file is the one dumped with decrypt9, then look at the emulator save data. Go to where the VC save data ended. And highlight all of the extra data and erase it.Uh what would I change, I don't want to screw something up
If you have a program like hex workshop (Is what i use) use the compare feature to open both of the files up. Scroll to the end of the file for each of them. Remember the difference between the two. Go to the end of the virtual console save data you dumped. Where the last address is listed, remember that. Obviously the smaller file is the one dumped with decrypt9, then look at the emulator save data. Go to where the VC save data ended. And highlight all of the extra data and erase it.
For example if the last address of data ends at 00002A14 Then delete all data that exceeds that address in the emulator data. (most of it should either be repeating zeros or letter F.)
Simply you use this process to trim the save data to match the file size of the dump and then inject it after you do.
Can all emulators do that? I dunno anything about MGBA, i only ever use VBA on pc, GPSP kai on psp, and GBA.EMU on android. It just auto saves however it wants. To be honest, not all games use the same save type or save space. For that very reason, emulators like VBA have only 64K or 128K, while actual game carts are which VC emulates, some are smaller like 32K or less. I only found it effective to trim the game to get my save injections to work, i know cause i done it with breath of fire rom injections and emulator conversion. Or you can ask @d0k3 If his programs are modified to accommodate for this, i remember asking about it.Wouldn't it be simpler to re-save in a 64kB format via the emulator?
Can all emulators do that? I dunno anything about MGBA, i only ever use VBA on pc, GPSP kai on psp, and GBA.EMU on android. It just auto saves however it wants. To be honest, not all games use the same save type or save space. For that very reason, emulators like VBA have only 64K or 128K, while actual game carts are which VC emulates, some are smaller like 32K or less. I only found it effective to trim the game to get my save injections to work, i know cause i done it with breath of fire rom injections and emulator conversion. Or you can ask @d0k3 If his programs are modified to accommodate for this, i remember asking about it.
VBA only has two file sizes for games, 64K and 128K, even games that don't require such big file size, it does naturally do it, i dunno why but is not me who made the emulator. Still changing the size won't fix anything, especially for games that can't go to 32K when it needs to which VC games would do since the save emulation is closer to Actual GBA game carts.Yeah I was referring to changing the save type in VBA. Not sure if mGBA supports this or not.