Gateway3DS Hands On Impression

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Can you remove the exploit? Or is your access to the DS mode profile forever gone in favor of switching to GW mode? What did it change your name/message to I wonder (I'm assuming this is where they caused an overflow)?
It's only temporary until you use ds mode again.
 
Are people really complaining about the cost? I don't mean to play Devil's advocate here, but let's do some basic math..

The average 3DS game is $40, right? Times that by two and you have the cost of the Gateway, right?

Okay, $80... The average cost of a 2GB MicroSD is roughly $5, at least here it is. Times that by 8, and you have $40. That leaves us at $120. The cost of THREE brand new 3DS games, and you're able to have EIGHT at a time... Not to mention the cards are reusable. Some people won't like me, but in the long term it's cheaper, more of a mess though.

Not to mention that if you don't already have a DS Flashcart, this becomes one hell of a deal.
 
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I don't get why you people are complaining about price; the resellers in Brazil are charging about U$170, with a 2 months delivery time.
 
It's only temporary until you use ds mode again.

The set up video in that "other" review shows the exploit being installed and then the 3DS powering down. I would assume they are flashing a nonvolatile area in the 3DS (that holds the DS profile settings) since it survives the power cycle, This would suggest it is permanent until that area is reflashed w/ valid data instead of the exploit. How does just using DS mode recover this area? Really, I'm curious.
 
Even if it is overpriced as people are assuming it to be, its still irresistible for me . WTH, I am gonna order it :D
 
I curious to know if WPA connection, 3DS IR, stereocospical 3D... work. If yes, that would mean that they could be used in DS mode?

If the exploit punches a hole through whatever sandboxing the DS mode has then it running in DS mode has little bearing on much of anything.
The other problem is most DS games are built to use the DS hardware which was limited in that regard so consider it no, if it does happen it will only be as a result of extensive hacking of a game (most likely more hacking than I have ever seen done in the history of anything) or if someone is good enough to slide something in on the background processes of the 3DS (no mean feat to have something like you mentioned made possible).
 
I curious to know if WPA connection, 3DS IR, stereocospical 3D... work. If yes, that would mean that they could be used in DS mode?

If DS mode is the replication of DS functionality, which lacks all three, I don't know why they would work in this instance.

Especially as DS games weren't designed with stereoscope in mind and cannot make use of WPA at all. The only way would be heavy modification of the game itself.

It's like asking if a PS2 game will make use of functionality PS3 games introduced.
 
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I know, but the exploit make 3DS game work into DS mode, if I understood. So I thought that maybe we could use the IR connection for the latest pokemon game with a DS flashcard, using the 3DS built in IR instead of game card IR.
 
I currently have 17 ROMs waiting for when I get my Gateway, and I would have more if the damn scene peeps would release NA games and not EU ones. Obviously, if you only want 2 games, don't get Gateway. But think about it. If you want just 2 games, and a 3DSXL costs $200, you're spending $140 per game. How is that not overpriced? For my current ROM stock, $200 (it was actually $188 for me, but whatever) + $80 for Gateway, divided by 17 = approximately $17 per game. And that number will just get lower with more scene releases, and even lower if they get it working on higher firmwares.

So, TL;DR: Gateway rules, and so does Devin for taking time out of his life to deal with everyone's questions.

Seriously, why aren't they dumping more USA games? I want my SMT4. :cry:
 
I know, but the exploit make 3DS game work into DS mode, if I understood. So I thought that maybe we could use the IR connection for the latest pokemon game with a DS flashcard, using the 3DS built in IR instead of game card IR.

And the original tweezer attack for the Wii used the gamecube backwards compatibility, the original DS hacks used a GBA cart and the present Wii U hacks do all sorts of odd stuff with the Wii mode. Backwards compatibility is a nice thing for hackers to explore/play with but it means surprisingly little in terms of what end hacks might look like and generally whenever backwards compatibility has been used/gained it does not go very far from the original setup. It might happen as you wish one day but a lot of work will have to be done before then and that is a lot of work after that for a hack that not so many people will likely care to have. For the foreseeable future though not a chance.
 
I know, but the exploit make 3DS game work into DS mode, if I understood. So I thought that maybe we could use the IR connection for the latest pokemon game with a DS flashcard, using the 3DS built in IR instead of game card IR.
yellows8 on 3Dbrew said:
Too long or corrupted strings (01Ah 2 Nickname length in characters 050h 2 Message length in characters) in the NVRAM DS user settings cause (System Settings->Other Settings->Profile->Nintendo DS Profile) to crash in 3DS-mode due to a stack-smash. The DSi is not vulnerable to this, DSi launcher(menu) and DSi System Settings will reset the NVRAM user-settings if the length field values are too long(same result as when the CRCs are invalid).
The exploit can only occur when the DSi code is executing in 3DS mode. That was a mistake on Nintendo's part to allow hackable DSi code to run outside of its sandbox.
 
The exploit can only occur when the DSi code is executing in 3DS mode. That was a mistake on Nintendo's part to allow hackable DSi code to run outside of its sandbox.

Uh, I think you got it wrong:

while squashing 220 bytes of words on the DS Nickname memory stack (which was 26 bytes top), causes an exception. (3DS mode crash, because ARM11 is running ARMv6 extensions) , but not entirely, because the exception was handled {trying to allocate a new area(*pointer to) DS Nickname's buffer stack}.

Then 2nd patch, ARM11 stubcode (in fact, running in kernel-area), is embedded on the new DS Nickname's buffer stack pointer (26 bytes long) allowing you to run whatever you want.

All that appart, yellows8 mentioned on DSi (harware) this is not working, because if any of the above changes are applied, and the stack breaks, values are reverted to factory settings (string data)

I could be wrong..
 
I'm not sure if anyone has a list somewhere, but are the following games usable on gateway as of now?: (and I'm on 3.0 atm...I never update in general)

SMT 4 / SMT soul hackers / etrain 4 / tales of the abyss / lugi's manison / fire emblem / professor layton / heroes of ruin / castlevaina /mario land / mario kart

I don't know if I have to update for some, or if any of the newer games like SMT 4 are unplayable due to firmware. If i can get to play the at least first 5~ games I'm gonna order one of these now (I'm bored as hell lately and most of my cash is going for a car).
 
I'm not sure if anyone has a list somewhere, but are the following games usable on gateway as of now?: (and I'm on 3.0 atm...I never update in general)

SMT 4 / SMT soul hackers / etrain 4 / tales of the abyss / lugi's manison / fire emblem / professor layton / heroes of ruin / castlevaina /mario land / mario kart

I don't know if I have to update for some, or if any of the newer games like SMT 4 are unplayable due to firmware. If i can get to play the at least first 5~ games I'm gonna order one of these now (I'm bored as hell lately and most of my cash is going for a car).
Yes to all (or so we assume, but not every ROM has been tested), but some of those (SMT4, Soul Hackers, and possibly others) have yet to be dumped (at least in America).
 
Yes to all (or so we assume, but not every ROM has been tested), but some of those (SMT4, Soul Hackers, and possibly others) have yet to be dumped (at least in America).


That's good to know, just wanted to make sure they didn't need to me to update past 3.0. I'm sure those games are dumped somewhere or will be soon enough. I'll download a bunch of them roms to see what I can collect. Thanks for the info.
 
I've been wondering something. Right now my 3DS is version 3.0. Would I be able to update it to 4.5 putting a rom that has the firmware on the gateway? Or do I need a legitimate cartridge?
 

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