Hacking Gateway Homebrew Possible?

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CalebW

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At the gateway website, they have a testrom in 3ds format. How is that possible if it only runs signed roms by nintendo?
 
It just scans the rom, it "Reads" it, but doesn't execute it.

The Gateway launcher itself is homebrew though, it's custom code.
 
At the gateway website, they have a testrom in 3ds format. How is that possible if it only runs signed roms by nintendo?

The Gateway allows Homebrew, the new Menu for example, thats Homebrew too. Theyre whole Launcher is Homebrew. Tho, theyres no SDK out yet, so its very difficult to write your own homebrew for now ;)
 
The Gateway launcher itself is homebrew though, it's custom code.

I know that's homebrew and that the launcher is homebrew. What I was talking about is the GW team said their card couldn't run homebrew. Say's so on their FAQ.

04/06/2013
- Is it one microSD per game?
Currently yes.
- Must the microSD card size match the game size?
No, so long as the microSD card is larger than the rom size.
- Can it play games from other regions?
Currently no, however due to popular demand, we have launched an investigation into this possibility.
- Can it play Homebrew?
No.

- Are saved games working? Once you take out the game is the save file kept or lost?
We are currently working to fully support back up and restore of save data.
- Can Nintendo block Gateway with an update?
Anything is possible we would rather not speculate (As always, any system updates should be avoided)
- How big are the games and what is the minimum size for the microSD card?
Some range from 256MB to 4GB
- Can you play multiplayer local and mostly online?
Yes, but we advise not to use online features
- Do the game keep internet capacity?
Yes, but we advise not to use online features
- Is it upgradable?
Yes some aspects of the design will be upgradable.
- Can it run normal DS roms?
No, there are many alternative options for this.
- Availability: End of June. BUT until production has started, we are not accepting any pre-payment, therefore end-users should NOT pay until we indicate on our site that pre orders are officially open and payments from resellers are being accepted. PLEASE DO NOT PRE-PAY UNTILL WE SAY SO !
 
I think by "homebrew" they mean code actually compiled into a homebrew 3ds rom, not the file that the gateway reads from the sd card.
 
I think by "homebrew" they mean code actually compiled into a homebrew 3ds rom, not the file that the gateway reads from the sd card.

What I'm talking about is the test 3ds rom on their website,
https://mega.co.nz/#!iwY1yT5R!GG8HJn64KbmhQrD5a68iQBDdwrA_wGty1qWmATBo8V4

(This is taken from their "Hardware Diagnostics README.txt")

For this reason we have provided a 1GB test file that should be written to the MicroSD card.
If this file is detected during the diagnostics test, the GW LED will flash a hue from
blue to red depending on the detected read speed (Blue for fast and progressively changing towards Red for slow). The complete 1GB file will take up to
5 minutes to be verified, at which point the LED will turn constant green.


I'm NOT talking about the Launcher.dat file on the SD card.
 
That file is just a bunch of worthless code thrown together for the launcher to read, and if it reads it okay, it tells you your SD card is in good condition.

Actually trying to run this file wouldn't do anything.
 
In all technicality, it could theoretically run homebrew. However, we lack one of two things:
  1. An actual SDK to code homebrew
  2. Enough information about the 3DS itself and 3DS ROMs to actually make it useful
So basically, while it could run homebrew, none can be coded right now. I'm pretty sure they only put that up as a "No" to prevent questions like "WHERES THE HOMEBREW FOR GATEWAY???".
 

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