hate them both
It's boring to hit an enemy and stupidly wait for your character to get hit.
What happens if your attack misses? Then your character still waits a whole turn for your enemy to strike.
There is no reason for your character to die. It's the character's stupidity that causes them to die, not the actual player. The players do choose the action the character will perform, but in a real fight, a character is supposed to attack while defending from an enemy.
But what is with this turn based RPGs? Why does your character level up to lvl 50 but still have to wait until the enemies have their turn to attack?
The whole concept is stupid.
but JRPGs are even worse. Everytime they make a new game, they try to "improve" the game by adding more stuff, which only turns out to kill the gameplay.
And what's with the SRPGs? Why does the enemy always outnumber the player but the player still wins? Why are enemies always weaker than the players so the players HAVE TO win?
That's why I stick to real time games, which you don't have to find yourself attacking an enemy and waiting for an enemy to strike back. I'll rather want to be able to control a group or a single character where I am able to perform an action anytime I want.
oh btw
reason why i hate ff3
battles take forever and you encounter enemies every 5 seconds on the map.