what about using a controller or something
you still have to press a though i want it fully auto matic so i can just leave my 3ds in the chrarger for how ever long it takes and i like bots
Yes... and no.Wait. that means we can remap stuff to C-Stick un Kid Icarus Uprising now then?!
well your not using internet when your sanding the commands though wifi it uses lan so idk why it would be laggyYes it's possible to send input through the debugger.
I actually already did a version of the client which can do that.
BUT, due to the network latency, it's not a 100% success rate.
Sometimes it'll be ok, sometimes not, sometimes it'll be send twice...
I don't see a way to get a 100% success because it's a flaw caused by the network itself...
But through a plugin, it's a 100% success.
Yes... and no.
It's possible but if the game is not designed to use the N3DS HID, you'll have to "start" the irrst services, and map it to the target process.
Then you should be able to use the n3DS HID.
It's a thought, didn't test this, but it should work.
But the remapping is possible, I did a test with Zelda and it worked (L --> A).
try writing toi just want to mess around with it how do i send inputs thoug hthe debugger
/* hidSharedMem can be 0x10000000, 0x10001000, 0x10002000 (maybe even 0x10003000 but didn't see the case until now)
** the address can be different between games
** I don't know for now how to retrieve it automatically so you must define the good one manually
*/
Why would you put sand into the commands?you could also do a twitch plays pokemon kinda thing with this if you use capture card ntr streaming or a camera facing 3ds screens
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well your not using internet when your sanding the commands though wifi it uses lan so idk why it would be laggy
It's KazoWAR himself.try writing to
Code:/* hidSharedMem can be 0x10000000, 0x10001000, 0x10002000 (maybe even 0x10003000 but didn't see the case until now) ** the address can be different between games ** I don't know for now how to retrieve it automatically so you must define the good one manually */
I could probably get something working pretty quickly but I don't have a working system to test on atm.
but i want to play 3ds games with a controller then use a capture card or camera so its like im playing on my pcWhy would you put sand into the commands?
But believe it or not. Latency is a thing, even in local network.
You probably won't have much packetloss (IF ANY... you shouldn't), but if your Router has a lot of traffic the latency gets worse and you may even have packetloss problems.
Either way you'll have a minimal delay which can sometimes cause problems.
Anyway. It should be problem to do network controlling of the 3ds by sending inputs. And it should also be possible to map the c-stick to use for games which don't use it by default.
You just let the plugin check c-stick input and if it gets c-stick "UP" input it will write to "emulate" D-Pad "UP" input or something along those lines.
Or L=A and that kind of stuff.
It's KazoWAR himself.
This is getting popular
theres no issues sending commands from the 3ds to use it as a controller so why would there be issues sending commands to 3dsWhy would you put sand into the commands?
But believe it or not. Latency is a thing, even in local network.
You probably won't have much packetloss (IF ANY... you shouldn't), but if your Router has a lot of traffic the latency gets worse and you may even have packetloss problems.
Either way you'll have a minimal delay which can sometimes cause problems.
Anyway. It should be problem to do network controlling of the 3ds by sending inputs. And it should also be possible to map the c-stick to use for games which don't use it by default.
You just let the plugin check c-stick input and if it gets c-stick "UP" input it will write to "emulate" D-Pad "UP" input or something along those lines.
Or L=A and that kind of stuff.
It's KazoWAR himself.
This is getting popular
do i write to that adress thoughtry writing to
Code:/* hidSharedMem can be 0x10000000, 0x10001000, 0x10002000 (maybe even 0x10003000 but didn't see the case until now) ** the address can be different between games ** I don't know for now how to retrieve it automatically so you must define the good one manually */
I could probably get something working pretty quickly but I don't have a working system to test on atm.
well its not perfect since you modded the debugger it may need soem tweakingI'm just telling you the result I get with my work.
When I use my modded client to send inputs through the debugger it's laggy and not 100% perfect while using a plugin it's perfect.
But if you have a better way to do it, I'm open to suggestions.![]()

