Hacking Fullscreen VC games ?

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So far, nobody knows if this could be done or not.
This thing is still under investigation, but it's hard with little to no hacking/ASM knowledge :)

Yeah, I tried to figure that out with Snes games. While I know that the functions exist for GX2 in ASM, debugging them is proving to be a nightmare. The only lead I got is that using PyGecko can help find the offsets and addresses (like a cheat code), and then someone could make a "cheat" to toggle on and off for things like forced 16:9 aspect ratio, filtering, gamma adjusting. Yeah, it's something that one shouldn't try to do on their own :wacko:
 
I thinks is on the config file of config folder...
Nope. I already sorted this with a few other people, this config file has nothing to do with :)
Yeah, I tried to figure that out with Snes games. While I know that the functions exist for GX2 in ASM, debugging them is proving to be a nightmare. The only lead I got is that using PyGecko can help find the offsets and addresses (like a cheat code), and then someone could make a "cheat" to toggle on and off for things like forced 16:9 aspect ratio, filtering, gamma adjusting. Yeah, it's something that one shouldn't try to do on their own :wacko:
Let's just hope someone with RE experience would help you with this :P
 
I've recently found an address in memory to get 16/9 letterbox mode in OOT. So it could be possible to get 16/9 in anamorphic mode, too or increase the horizontal FOV. Need to do some more research

but unsure about other VC systems
If this could be for Video output instead of hardcoded game resolution, that would be better.
 
Nope. I already sorted this with a few other people, this config file has nothing to do with :)

Let's just hope someone with RE experience would help you with this :P

That's my hope, so far, no one has stepped up to the plate, or are simply busy, I don't know. Kinda makes me wish I actually stuck to my programming classes all those years ago. It seems that using PyGecko will help me find and alter memory addresses in the RPX/RPL without converting, so as for the OP's question, the same could be done with N64 games, just a lot more tedious :P

I've recently found an address in memory to get 16/9 letterbox mode in OOT. So it could be possible to get 16/9 in anamorphic mode, too or increase the horizontal FOV. Need to do some more research

but unsure about other VC systems

Interesting, do you remember which offset/bytes you went to and changed do to this?
 
That's my hope, so far, no one has stepped up to the plate, or are simply busy, I don't know. Kinda makes me wish I actually stuck to my programming classes all those years ago. It seems that using PyGecko will help me find and alter memory addresses in the RPX/RPL without converting, so as for the OP's question, the same could be done with N64 games, just a lot more tedious :P
If only we could have a way to apply stuff from DS VCs, that would be amazing.

On the other hand, I heard someone is attempting to port Retroarch to the HB loader, so who knows, maybe we could get better under the unofficial way :P
 
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If only we could have a way to apply stuff from DS VCs, that would be amazing.

On the other hand, I heard someone is attempting to port Retroarch to the HB loader, so who knows, maybe we could get better under the unofficial way :P

I saw that post as well, and someone made a thread on the Libretro forums about it too, and hopefully the devs will consider it :P Last I saw on the Wii U thread is that he got it to show up, but porting it to GX2 code was a pain, then another member suggested he ported it via another language.
 

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