FPS's

TDWP FTW said:
Hells Malice said:
Really, the only solution is to genocide casuals. I'm afraid it's come to this. If gamers are ever going to get their hobby back, we'll have to take it by force.
wat


This is the most nonsensical post (Granted I cut the other stuff from it) I've ever seen. You act like gaming is COMPLETELY dead. True, quite a few genres are going downhill, but a lot of genres are also doing great. Look at Puzzle games. You see so many come out, despite most of the being clones of other puzzle games, and people still love them. Racing games: Depending on the type of racing game, it's either boring, or adrenaline-rushing. A good handful of racing games that come each year are great, and people still continue to think that they're great.

Gaming isn't dead, but people who like to join in on the "Let's hate games because they aren't made by Valve or some other godly company" fad seem to always think that it is. Seriously though, people always compare Valve games to any other game out there. Valve is just another company. Their games are great, but so are a lot of other companies' games.

Who ever said the industry was dead? Derp.
It isn't dead, it's just degrading instead of improving. Not sure where the Valve rant came from, because I mentioned two of their FPS? Oh noes.

Puzzle games are doing fine because you don't need to be a gamer to enjoy them. They don't require the same things other games do. Most of the time, they just require a brain. Some puzzles do go beyond that, like World of Goo (that game required a bit of tricky controlling).
Racing games are almost impossible to casualize, outside of making very simple tracks. Sure it's possible to casualize it, but it's less noticeable then other genres. Racing games are just too simple to casualize to begin with. They were NEVER complicated.

MMOs are going downhill. So many are boring, and generic. Some games incorporate stupid crap like offline training, AFK training, auto training. Some dumb down the mechanics to make them simple to understand (thus cutting depth). They add these dumbass relationship quirks to MMOs, and LOTS have gone down the crappy road of "gear based" gameplay. MMOs are getting simpler and simpler. There are almost no MMOs with depth left, or ever created anymore. It's pathetic.

RPGs suffer quite a bit from casualization. Mainly it's the same with MMOs where they remove as much depth as possible, or make RPG elements automated.

The FPS market is ruled by CoD, and similar games. Twitch-based shooters where you can drop your opponent in .5 seconds with your super-straight shooting guns doesn't take any skill. If you can aim the crosshair, you can get a kill. You don't need to take into consideration distance, nor spray patterns for different guns. You just need to know how to travel, and gain the ability to hit the scope/sights button the second you see a target, and how to pull the trigger. Plus kill streaks are hilariously stupid. In a Team vs Team scenario, if one team starts out by absolutely stomping the other team, the losing team is then further disadvantaged by overpowered kill-streak rewards. Sure there are death streaks now...but give me a break, they're crap. Worst is juggernoobs, and it doesn't even last all that long.

Anyways, i'm tired. Time to sleep. I'll name other genres later if I feel like it.
But as a closing note, just to make sure you understand, i'm NOT saying the industry is dead, i'm not saying no good games come out. Lots do still, but the simplification of games is happening more and more, and has claimed and ruined a few game series already. RIP Fable.
 
From what I have experienced with MoH and CoD respectively is that MoH had more problems and less customization than CoD does. I tried it, abd believe me it was fun at first. Though when you spawn behind your teammate and instantly die from a sniper bullet that goes through your teammate too... It's time to complain. I have seen some crappy spawns in my time with CoD, but that one takes the cake. MoH was less polished than most of the CoDs were, and has more problems. Sure MW2 has some imbalance issues, and sniper rifles are complained about, but they are less important when you see more than half your team sitting back and sniping. That right there should scream: "HOTFIX!!!" I have played BC, and I have to say that BC is almost exactly the same as MoH. In fact though the MoH game case gives you a beta code for BC3, MoH might as well be the 3rd iteration. I also have no qualm with all the FPS coming out. If I see a crappy FPS I won't buy it, and I'll ignore it.
 
What I'm tired about is that FPS's are all that guys 16- play. I can't talk to any one of them about something like scribblenauts or Disgaea without being called a nerd ;-; None of them understand Anime either, besides one guy I know, but all he watches is DBZ and Naruto xD
BobTheJoeBob said:
I don't like how people can't like both Battlefield and CoD. It's like you have to like one and hate on the other.
I happen to like them both.
 
To the contrary, people complain that games are being too much like Call of Duty. So many games have hopped aboard the "modern warfare" bandwagon to make a quick buck. Medal of Honor is the biggest example (since it pretty much sucks but so many people bought it only to never play it outside of a few hours).

FPS games just need to be more unbalanced. Like Perfect Dark and Goldeneye were. They had such ridiculous weapons that it became tons of fun and wasn't about grinding ranks or spending hours practicing lame useless moves that'll make you maybe a bit better than the next guy.
 
Guild McCommunist said:
To the contrary, people complain that games are being too much like Call of Duty. So many games have hopped aboard the "modern warfare" bandwagon to make a quick buck. Medal of Honor is the biggest example (since it pretty much sucks but so many people bought it only to never play it outside of a few hours).

FPS games just need to be more unbalanced. Like Perfect Dark and Goldeneye were. They had such ridiculous weapons that it became tons of fun and wasn't about grinding ranks or spending hours practicing lame useless moves that'll make you maybe a bit better than the next guy.
At my local Gamestop, I saw 8 used, and 6 new copies of MoH on the shelves. I foresee the games dropping in price very soon.
 

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