TDWP FTW said:watHells Malice said:Really, the only solution is to genocide casuals. I'm afraid it's come to this. If gamers are ever going to get their hobby back, we'll have to take it by force.
This is the most nonsensical post (Granted I cut the other stuff from it) I've ever seen. You act like gaming is COMPLETELY dead. True, quite a few genres are going downhill, but a lot of genres are also doing great. Look at Puzzle games. You see so many come out, despite most of the being clones of other puzzle games, and people still love them. Racing games: Depending on the type of racing game, it's either boring, or adrenaline-rushing. A good handful of racing games that come each year are great, and people still continue to think that they're great.
Gaming isn't dead, but people who like to join in on the "Let's hate games because they aren't made by Valve or some other godly company" fad seem to always think that it is. Seriously though, people always compare Valve games to any other game out there. Valve is just another company. Their games are great, but so are a lot of other companies' games.
Who ever said the industry was dead? Derp.
It isn't dead, it's just degrading instead of improving. Not sure where the Valve rant came from, because I mentioned two of their FPS? Oh noes.
Puzzle games are doing fine because you don't need to be a gamer to enjoy them. They don't require the same things other games do. Most of the time, they just require a brain. Some puzzles do go beyond that, like World of Goo (that game required a bit of tricky controlling).
Racing games are almost impossible to casualize, outside of making very simple tracks. Sure it's possible to casualize it, but it's less noticeable then other genres. Racing games are just too simple to casualize to begin with. They were NEVER complicated.
MMOs are going downhill. So many are boring, and generic. Some games incorporate stupid crap like offline training, AFK training, auto training. Some dumb down the mechanics to make them simple to understand (thus cutting depth). They add these dumbass relationship quirks to MMOs, and LOTS have gone down the crappy road of "gear based" gameplay. MMOs are getting simpler and simpler. There are almost no MMOs with depth left, or ever created anymore. It's pathetic.
RPGs suffer quite a bit from casualization. Mainly it's the same with MMOs where they remove as much depth as possible, or make RPG elements automated.
The FPS market is ruled by CoD, and similar games. Twitch-based shooters where you can drop your opponent in .5 seconds with your super-straight shooting guns doesn't take any skill. If you can aim the crosshair, you can get a kill. You don't need to take into consideration distance, nor spray patterns for different guns. You just need to know how to travel, and gain the ability to hit the scope/sights button the second you see a target, and how to pull the trigger. Plus kill streaks are hilariously stupid. In a Team vs Team scenario, if one team starts out by absolutely stomping the other team, the losing team is then further disadvantaged by overpowered kill-streak rewards. Sure there are death streaks now...but give me a break, they're crap. Worst is juggernoobs, and it doesn't even last all that long.
Anyways, i'm tired. Time to sleep. I'll name other genres later if I feel like it.
But as a closing note, just to make sure you understand, i'm NOT saying the industry is dead, i'm not saying no good games come out. Lots do still, but the simplification of games is happening more and more, and has claimed and ruined a few game series already. RIP Fable.







