ROM Hack Discussion Fire Emblem: Three Houses General Hacking

SkittleDash

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So I start the game then go to cheat I guess in SX menu and enter them there?

SXOS/titles/[GameID]/cheats/[BuildID.txt]

Once you have the file in there, start the game. Then press the home button and enter the SXOS menu, then cheats.
 
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linuxares

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I gonna ask @WerWolv if it's possible to group things in to sections like "Items" is one "House Black Eagles" one etc. So it's less cluttery on the front page.
 

alexj9626

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Could somebody please make Mercedes a dancer in this file? Have tried for a while but i just cant. Hope it is not much to ask.
 

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BUSHMASTER

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Ok can Any one please just post me a save game file that has max level for every character and other stuff if possible please?
 

Hayato213

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alexj9626

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https://twinfinite.net/2019/07/fire-emblem-three-houses-dancer-class-how-unlock/

Maybe once someone figure out how to change each character classes, seem like the one you pick to represent in that dance competition is who get the class.

Yes, i know, thats why im asking. I was looking for a way to identify it but... im no expert in this so i didnt get any results, but yeah i know how to get the class and she doesnt have it cause i didnt have her by the 12 month.
 

dirtground

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All data in that Part 2 save are still in the same location in the save.

Also there isn't much space in the save, most of the save data is 400 Items Slots (4 Byte), 60 Character Slots (0x230 Byte), 500 Unknown data Slots (0xD0 Byte, my guess is Battalion or NPC data) and the rest is some minor data like flags, money and misc/gift items.

But it is possible that the memory location is different, because the game does the same when going into a Battle.



You can try if this code works, last time when i did mess with character id's my switch froze ^^

[Byleth - Male]
580F0000 019D76F0
780F0000 00000668
610F0000 00000000 00000000

[Byleth - Female]
580F0000 019D76F0
780F0000 00000668
610F0000 00000000 00000001

Looks like it worked for me! Will look to see if anything bugs out but working great so far~~
 

burnham90

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Great work on the cheat codes! Would really love a max support cheat for everyone but it seems like it's hard to make. Unlimited gift items lets you easily get Byleth and everyone supports, but it won't help you get non-Byleth supports.
EDIT: Also, it seems that if you don't get Byleth-C supports by Part 2 you're locked out (greyed out) of them, "too much time has passed" the game says.
 
Last edited by burnham90,

EmulateLife

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I believe they save. So any cheat you apply will still be activated next time you play.

I was able to load the codes, and selected several such as Byleth Health 199, and he's in the first battle but his hp is like 27. It's like the codes aren't working for some reason.
 

neomy2

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I used cheats from @kazuki_chan8's post, first time I activated all cheats accidentally and the enemies have max-stats too, then I removed all max-stats cheats but Byleth's and Edelgard's, restart the game (close and load), the enemies are still max all stats.

But this morning, I tried again, then the enemies no longer have max-stats cheats ... maybe I did something wrong, or one (or more) of max-stats cheats is buggy :)

Here i compiled the cheats so far. Use after update your game to v1.0.1.

--------------------- MERGED ---------------------------

Thumbs up for those who working on these codes XD.

could you post the cheat that you used that affects the enemy?

The Byleth/Edelguard codes are the same posted here very early on. Did you enable all the codes or just the ones specific to Byleth and Edelguard? Should only be enabling the codes for your house or recruited characters.

Given the amount of codes floating around, it truly might be best to wait for a proper editor. Oh and do backup your saves or have multiple saves just in case.

this is what I used, but before this, I did activated all the cheats in txt file, then removed some from file to this ...

[Zero Playtime]
580F0000 019D76F0
780F0000 00023B50
640F0000 00000000 00000000
[Max Money]
580F0000 019D76F0
780F0000 00023B54
640F0000 00000000 0098967F
[Max Money after increase]
04000000 0039C080 1A893128
[9 Activity Points (Bonding)]
580F0000 019D76F0
780F0000 000249CF
610F0000 00000000 00000009
[9 Activity Points (Teaching)]
580F0000 019D76F0
780F0000 000249D0
610F0000 00000000 00000009
[9 Activity Points (Battle)]
580F0000 019D76F0
780F0000 000249D1
610F0000 00000000 00000009
[Reputation/PT]
04000000 0039F284 6B1F0108
[Start with 8 Materials]
04000000 0039C0E8 0B020D4A
04000000 0039C378 0B020D4A
[Material / gift is not reduced]
04000000 0039C118 4B1F014A
04000000 0039C3A8 4B1F014A
[Action Points Max]
01000000 019FC0CF 0000000A
02000000 019FC0D0 00000307
[Max Intruct Level]
580F0000 019D76F0
780F0000 000249CA
620F0000 00000000 0000ADD4
[Inventory Restrictions Lifted]
04000000 003941F4 1A883108
04000000 00394214 1A883108
04000000 00394234 1A883108
04000000 00394254 1A883108
[Max Motivation All Students]
580F0000 0196D908
580F1000 00000000
780F0000 00000708
300E0000 0000003C
620F0000 00000000 00000064
780F0000 00000230
310E0000 20000000
[Guidance Grade A+]
02000000 019FC0BA 0000ADD4
[Unlock Saint Statue]
04000000 019FC0D2 09090909
[Max Battalion Attack]
580F0000 0196D7A8
580F1000 00001970
780F0000 0000004E
300E0000 00000004
620F0000 00000000 0000FFFF
780F0000 00000002
310E0000 20000000
580F0000 0196D7A8
580F1000 00001A50
780F0000 0000004E
300E0000 00000004
620F0000 00000000 00000000
780F0000 00000002
310E0000 20000000
[Weapon/Magic durability does not decreased]
580F0000 0196D7A8
580F1000 00001970
780F0000 00000006
300E0000 00000005
620F0000 00000000 00000063
780F0000 00000004
310E0000 20000000
580F0000 0196D7A8
580F1000 00001970
780F0000 00000094
300E0000 00000006
620F0000 00000000 00001414
780F0000 00000002
310E0000 20000000
[All Characters - 1st Item x99]
580F0000 019D76F0
780F0000 00000646
300E0000 0000003C
610F0000 00000000 00000063
780F0000 00000230
310E0000
[All Characters - joined]
580F0000 019D76F0
780F0000 000006F0
300E0000 00000023
610F0000 00000000 00000003
780F0000 00000230
310E0000
[Byleth Health 199]
580F0000 019D76F0
780F0000 00000690
610F0000 00000000 000000FF
[Byleth Strength 99]
580F0000 019D76F0
780F0000 00000692
610F0000 00000000 000000FF
[Byleth Magic 99]
580F0000 019D76F0
780F0000 00000693
610F0000 00000000 000000FF
[Byleth Speed 99]
580F0000 019D76F0
780F0000 00000694
610F0000 00000000 000000FF
[Byleth Agility 99]
580F0000 019D76F0
780F0000 00000695
610F0000 00000000 000000FF
[Byleth Luck 99]
580F0000 019D76F0
780F0000 00000696
610F0000 00000000 000000FF
[Byleth Defense 99]
580F0000 019D76F0
780F0000 00000697
610F0000 00000000 000000FF
[Byleth Resistance 99]
580F0000 019D76F0
780F0000 00000698
610F0000 00000000 000000FF
[Byleth Movement 99]
580F0000 019D76F0
780F0000 00000699
610F0000 00000000 000000FF
[Byleth Charm 99]
580F0000 019D76F0
780F0000 0000069A
610F0000 00000000 000000FF
[Edelgard Health 199]
580F0000 019D76F0
780F0000 000008C0
610F0000 00000000 000000FF
[Edelgard Strength 99]
580F0000 019D76F0
780F0000 000008C2
610F0000 00000000 000000FF
[Edelgard Magic 99]
580F0000 019D76F0
780F0000 000008C3
610F0000 00000000 000000FF
[Edelgard Speed 99]
580F0000 019D76F0
780F0000 000008C4
610F0000 00000000 000000FF
[Edelgard Agility 99]
580F0000 019D76F0
780F0000 000008C5
610F0000 00000000 000000FF
[Edelgard Luck 99]
580F0000 019D76F0
780F0000 000008C6
610F0000 00000000 000000FF
[Edelgard Defense 99]
580F0000 019D76F0
780F0000 000008C7
610F0000 00000000 000000FF
[Edelgard Resistance 99]
580F0000 019D76F0
780F0000 000008C8
610F0000 00000000 000000FF
[Edelgard Movement 99]
580F0000 019D76F0
780F0000 000008C9
610F0000 00000000 000000FF
[Edelgard Charm 99]
580F0000 019D76F0
780F0000 000008CA
610F0000 00000000 000000FF
 
Last edited by neomy2,
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moopas

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I'm pretty sure it has already been looked into, so just tossing this idea out there anyway.

Can we look into skills and abilities code-wise, or however the editing process works? If so, would it be feasible to just check out the skill that Byleth has that multiplies the exp gained of adjacent units by 1.2, and see what makes it tick? Then possibly just make the "adjacent" or effect area be map-wide, and chane the 1.2 to something like 2x, 4x, 8x, etc?

That way we get the exp multiplier that everyone keeps asking about. Or perhaps just see what the skill changes in units adjacent, and just have the cheat toggle that on always, or any other way. Basically, just look at the built-in exp multiplier and fenagle it to work how we want.

Like I said, pretty sure if this was doable, it would have already been done, just tossin a thought out.
 

8bitNoble

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I'm having some issues getting codes to even work really, using Eidzon I have a bunch of codes active, but I'm not seeing stat changes or max gold working. Is there something I have to do to get things "Activated"?
 

iKing_PR

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for those who are requesting the max gift or have gifts/ materials cheat please note that there is an code for it called Material/Gifts is not reduced

Check on this forum for that code and your life will be definitely easier
 

Falo

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I'm pretty sure it has already been looked into, so just tossing this idea out there anyway.

Can we look into skills and abilities code-wise, or however the editing process works? If so, would it be feasible to just check out the skill that Byleth has that multiplies the exp gained of adjacent units by 1.2, and see what makes it tick? Then possibly just make the "adjacent" or effect area be map-wide, and chane the 1.2 to something like 2x, 4x, 8x, etc?

That way we get the exp multiplier that everyone keeps asking about. Or perhaps just see what the skill changes in units adjacent, and just have the cheat toggle that on always, or any other way. Basically, just look at the built-in exp multiplier and fenagle it to work how we want.

Like I said, pretty sure if this was doable, it would have already been done, just tossin a thought out.

Same as any other exp code, you first need to find it if you want to make it as a cheat.

But what you are trying to change can't be found in a fixed location in memory, it is loaded from a skill database file, so editing it would require to use a modded romfs and i guess no one wants to waste 10 GB 6 GB of sd card space just for an exp mod?
 
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moopas

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Ah, alright, just wondering what would and wouldn't work. I dont mind the grind, the only thing I personally want is unit maxing (for special class skill, not levels) so I can just class change at will and try out builds without being stuck at a low class with poor growths that I don't wanna play just to unlocks the skill anf "master" the class.
 

eserikto

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Here're some class xp cheats I generated. This is still heavy WIP, but a lot of people have been asking for xp cheats. I'm still pretty early into the game, so I only have a couple classes unlocked. I've left a lot of class names as offsets and am missing pretty much everything after intermediate. I'll fill them in as I go along.

It'll set class xp to be max - 1 so the next combat you participate in will master the class + get the skills/abilities. I don't think these work if you're in battle, so use them before going in.

Beware, this is a huge file with a ton of separate cheats. You may want to go in and pick out only the ones you want. I don't like to set values out of their in game clamps, so I didn't use a loop for this.
 

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