So I start the game then go to cheat I guess in SX menu and enter them there?
SXOS/titles/[GameID]/cheats/[BuildID.txt]
Once you have the file in there, start the game. Then press the home button and enter the SXOS menu, then cheats.
So I start the game then go to cheat I guess in SX menu and enter them there?
SXOS/titles/[GameID]/cheats/[BuildID.txt]
Once you have the file in there, start the game. Then press the home button and enter the SXOS menu, then cheats.
Could somebody please make Mercedes a dancer in this file? Have tried for a while but i just cant. Hope it is not much to ask.
https://twinfinite.net/2019/07/fire-emblem-three-houses-dancer-class-how-unlock/
Maybe once someone figure out how to change each character classes, seem like the one you pick to represent in that dance competition is who get the class.
All data in that Part 2 save are still in the same location in the save.
Also there isn't much space in the save, most of the save data is 400 Items Slots (4 Byte), 60 Character Slots (0x230 Byte), 500 Unknown data Slots (0xD0 Byte, my guess is Battalion or NPC data) and the rest is some minor data like flags, money and misc/gift items.
But it is possible that the memory location is different, because the game does the same when going into a Battle.
You can try if this code works, last time when i did mess with character id's my switch froze ^^
[Byleth - Male]
580F0000 019D76F0
780F0000 00000668
610F0000 00000000 00000000
[Byleth - Female]
580F0000 019D76F0
780F0000 00000668
610F0000 00000000 00000001
So do I just make a txt document and put the codes line by line or?
Extract and place it in sxos/titles
Thanks I appreciate it, do I need to load the cheats each time I play?
I believe they save. So any cheat you apply will still be activated next time you play.
Here i compiled the cheats so far. Use after update your game to v1.0.1.
--------------------- MERGED ---------------------------
Thumbs up for those who working on these codes XD.
could you post the cheat that you used that affects the enemy?
The Byleth/Edelguard codes are the same posted here very early on. Did you enable all the codes or just the ones specific to Byleth and Edelguard? Should only be enabling the codes for your house or recruited characters.
Given the amount of codes floating around, it truly might be best to wait for a proper editor. Oh and do backup your saves or have multiple saves just in case.
I'm pretty sure it has already been looked into, so just tossing this idea out there anyway.
Can we look into skills and abilities code-wise, or however the editing process works? If so, would it be feasible to just check out the skill that Byleth has that multiplies the exp gained of adjacent units by 1.2, and see what makes it tick? Then possibly just make the "adjacent" or effect area be map-wide, and chane the 1.2 to something like 2x, 4x, 8x, etc?
That way we get the exp multiplier that everyone keeps asking about. Or perhaps just see what the skill changes in units adjacent, and just have the cheat toggle that on always, or any other way. Basically, just look at the built-in exp multiplier and fenagle it to work how we want.
Like I said, pretty sure if this was doable, it would have already been done, just tossin a thought out.