ROM Hack Fire Emblem: Three Houses - Cheat Codes

  • Thread starter Thread starter Zaybokk
  • Start date Start date
  • Views Views 58,617
  • Replies Replies 23
  • Likes Likes 3
Thanks for the great work! Those cheats are the best!

However, now the game is updated to v1.2.0 and these don't work anymore.

If possible, are they going to be updated to the latest version?

Thanks in advance
 
Can try swapping the code bin ID for the newer bin ID dont know if any of the codes will work though. So try at your own risk.
 
Hey I know this is a old post and we're in ver.1.2.0 now but just a quick few questions about this if someone would kindly reply. Using the earlier example of Brave Sword posted, the old version say it looks like this:

[Inf.-Convoy/Inventory-Slot-1-Brave Sword]
04000000 019D7700 24040013

24 <------This is the Actual Amount of the item
04 <------These are the Durability Amount
0013 <----- This is the Desired-Value(s) to Change/Mod* the item you want to in convoy-(this example is Brave Sword)..

I'm assuming 019D7700 is Slot [#1] in the Convoy/Inventory and 04000000 is whatever; in my case the HEAP (address size 32 bit assuming that is what we're using here) came back as 041F0000 but what got me confused is how does 24040013 determine that Slot 1 will be a Brave Sword if 24 is the item amount, 04 is just durability, and 0013 is the inventory amount? I also don't see anywhere that it states to dictate that swords go under the sword category in Convoy/Inventory so if I have Killer Lance and Brave Sword, what part of the code tell each respective weapon to appear in Slot 1 in their weapons category in the Convoy/Inventory?

I'm asking because I want to ultimately write a more updated version to include Arrow of Indra, the only magic lance in the game obtainable through 1 of 2 routes towards mid/end game :( Thanks in advance for anyone who can point me in the right direction.
 
Last edited by Mixaplix,

Site & Scene News

Popular threads in this forum