Fire Emblem if/Fates Translation Patch Released!

Discussion in 'GBAtemp & Scene News' started by Ryukouki, Jul 8, 2015.

  1. Kane49

    Kane49 GBAtemp Fan

    Member
    3
    Nov 4, 2013
    Gambia, The
    And why is that ? Many translators, easy to develop tools, theres no reason translating the menus should take long at all.

    People should really mind their own business.
    If they want to translate a game let them, its their perogative.
     
  2. Duo8

    Duo8 GBAtemp Psycho!

    Member
    9
    Jul 16, 2013
    Vietnam
    Unrelated but on the front page the picture says EmblemFat
     
  3. donkeymilk

    donkeymilk GBAtemp Regular

    Member
    2
    Sep 20, 2012
    United States
    Excuse my n00bish question, but is there anyway to pack these changes in to something like an IPS so the ROMs can just be patched independently of any console? IPS patches for GBA ROMs work swimmingly. Why not something similar for this?
     
  4. Phil5004

    Phil5004 GBAtemp Advanced Fan

    Member
    4
    Jul 6, 2015
    Germany
    Hello,
    I want to ask: Will the oiginal Fire Emblem ROM (Jap.) Work on the Sky3ds?
    And: Will the translation work too?
     
  5. Ryukouki
    OP

    Ryukouki See you later, guys.

    Member
    11
    Jan 31, 2008
    United States
    Translation no, the original ROM will only work when Sky fixes their template.
     
  6. Phil5004

    Phil5004 GBAtemp Advanced Fan

    Member
    4
    Jul 6, 2015
    Germany
    But the template is Updated for Fire Emblem IF (Jap.)
     
  7. Ryukouki
    OP

    Ryukouki See you later, guys.

    Member
    11
    Jan 31, 2008
    United States
    Yeah, except everyone's reporting problems with it. The team acknowledged and said they're trying to fix it. :P
     
  8. Cyan

    Cyan GBATemp's lurking knight

    Global Moderator
    22
    Oct 27, 2002
    France
    Engine room, learning
    single patch is harder to create for encrypted content.

    If they create a patch by comparing the original encrypted ROM and the decrypted+translated ROM, the patch will be the size of the ROM, as everything is different (encrypted and decrypted are fully different data, it will not create a patch only with the translated part). Doing a patch bigger than the actual data in the translation means that it also contains official code and resources from the original ROM.

    To create a smal patch to apply to the official ROM, they would require re-encryption of the translated ROM and generate the patch comparing both encrypted version, but it would require that untouched files are replaced at the same location before encrypting (it's working by blocs) or else moved/shifted blocs would be part of the patch too.

    The way they are releasing the translation is one of the easier choice for the translation teams:
    - let the user generate the XOR Pad.
    - Launch the tool to decrypt / extract / replace files / repack the ROM.

    The other choice would be to generate patches for each files instead of replacing them. but it's the same method : Xor/decrypt/extract/patch/repack.


    Patches were a lot easier in old console generation, there were no encryption, the files were smaller, didn't have a file system stored inside, etc.
     
  9. donkeymilk

    donkeymilk GBAtemp Regular

    Member
    2
    Sep 20, 2012
    United States
    Ah, ok, so ROMs are encrypted not like the GBA days. Oh, but they are still unsigned, that's the difference.

    So if I patch Fire Emblem, I only need to patch it once and I can run it over and over then, correct?
     
  10. Cyan

    Cyan GBATemp's lurking knight

    Global Moderator
    22
    Oct 27, 2002
    France
    Engine room, learning
    the ROM is also signed.
    But the CFW or flashcards are disabling signature check so you can run them.

    and you are correct. You need to patch it once, it will rebuild a ROM with the modified content.
    Then you can launch that new patched ROM like any other ROM (you choose your preferred format, 3ds or cia)
    it's not a "live patch" (like IPS on Snes emulators where you could have both files separated), but need to modify the ROM and use the new patched one.


    There's a method to replace files on the fly (to work like a live patch), but it requires a specific CFW and plugin. I never tried it but it's explained in the first post too. Using NTR CFW.
    The advantage of this method is that your ROM is never modified physically. After an update of the patch, you only need to replace the translation's files on SD card to get the new version applied to the game.
    If you used the patched method to convert the ROM/extract/replace/repack it, then on new patch update you would require to do it again from a clean unpatched ROM and recreate a new patched ROM. it takes a lot less space to use the NTR CFW method and it's easier : copy files, launch the game, enjoy.
     
  11. TerraEarthera

    TerraEarthera Newbie

    Newcomer
    1
    Jul 12, 2015
    United States
    Ummm...I'm terribly sorry to ask this, but what are the items I need in order to play this? I'm gonna buy the game in NA in early 2016 and I wanted to see the differences, but I also want to play this, so what are all the things I need? Again, so sorry to ask this, but I'm new and I'm left confused...
     
  12. Cyan

    Cyan GBATemp's lurking knight

    Global Moderator
    22
    Oct 27, 2002
    France
    Engine room, learning
    You need a 3DS with system version 9.2 of below
    if your console is 9.3 or newer, the patch will not work.

    If you have the correct version, then you need a way to play ROMs : Flashcart or CFW.
     
  13. Phil5004

    Phil5004 GBAtemp Advanced Fan

    Member
    4
    Jul 6, 2015
    Germany
    But If I Patch the rom and all is ready... Can I Copy the Rom to Sky3ds to Play it?
     
  14. Cyan

    Cyan GBATemp's lurking knight

    Global Moderator
    22
    Oct 27, 2002
    France
    Engine room, learning
    I don't know if sky3DS is working, it might require a different template file.
    I think I saw a thread about Fire emblem and sky3DS, but I didn't read it.

    edit:
    The game is not compatible with sky3DS (yet?).
    and if you patch the game, it can't be used with sky3DS at all, as it require official, untouched, and correctly signed games.
     
  15. dariakyl

    dariakyl Advanced Member

    Newcomer
    2
    Jun 20, 2014
    Belgium
    I don't know if I'm messing something up but I can't get the first chapters translation, I tried everything. The menus are in english, but I saw videos and screenshots of dialogue translation... :(
     
  16. potato3334

    potato3334 GBAtemp Regular

    Member
    3
    Sep 14, 2009
    United States
    California
    The story patch isn't released yet
     
  17. dariakyl

    dariakyl Advanced Member

    Newcomer
    2
    Jun 20, 2014
    Belgium
    Oh, my bad then, I thought the first two chapters were released, sorry.
     
  18. DJPlayer

    DJPlayer Banned

    Banned
    3
    May 21, 2015
    Netherlands
    Our first Chapter-Patch will be released in a few days!
    The following Chapters will be available:

    Chapter List
     
  19. RedDragonEmperor

    RedDragonEmperor Advanced Member

    Newcomer
    2
    Jun 19, 2015
    United States
    ♂ Dungeon Master ♂
    D*mn you people work really fast
     
    DJPlayer likes this.
  20. DJPlayer

    DJPlayer Banned

    Banned
    3
    May 21, 2015
    Netherlands
    Yep :D
    It's relative simple to modify the Game and the Message-Files when you know what you've to do :)
    We're able to output the Gametext into easy-readable files so we can easily translate them.
    normally we need to put this strings back into the message-file and compress them.

    Here's a example of our "easy readable version" of Chapter 0
    http://puu.sh/iXtdh/53bdabce7e.txt
     
Loading...