Final Fantasy VII remake thread

the_randomizer

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Actually I hope they remake it for the Vita in the same style that FF3 and 4 got when they were released on the DS :P

(actually, jokes aside, where is my FF5 and 6 in the chibi style for 3DS)

But that would require actual effort on Square Enix's part, you know how it is with putting forth real effort with them (the IOS "remakes" are a testament to that) ;) :creep:
 
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Hungry Friend

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But games are not made of oxygen or water. You can live without them.
And also, playing them even by pirating ends in a certain way giving the game publicity, even if it is in a word of mouth way.
So it is a way less effective way of boycotting it than ignoring it altogether.
That said I feel this is going way to OT.

You have me on this one. If the DLC practices are truly offensive, I should simply continue what I've been doing with other games and boycott them altogether/pay them no mind. I shouldn't start stealing shit simply because it's a game I've been waiting for.

I also hope SE does what they did with FF4 DS for example and leave the ATB system intact but add tons of extra abilities, refinements(being able to switch turns in FF4 DS was big) and the game is a LOT harder, especially a certain cloaked individual you confront after a certain friend returns; that threw me for a loop and I got my ass kicked. SE made that battle the way it should've been in the first place considering it was an utter cakewalk in the original SNES version as well as the GBA and PSP versions.

I do think SE will put effort into this remake because this is their trump card, ie their last hope to redeem themselves imo and if they fuck this up they might as well close up shop; this is the sacred cow of the series. I think it's more a matter of whether the changes will be for the best or not.

randomizer: the dude's just trolling and trying to sidetrack the thread. He's simply being inflamatory to get a rise out of me and whoever else's attention he can get.

Vipera: If you have a problem with me or my opinions, PM me and stop shitting up my thread.
 
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VMM

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where is my FF5 and 6 in the chibi style for 3DS

Why are there so many chibi style RPGs on 3DS?
I understand 3DS isn't a powerful machine but c'mon.
I'm quite sick of these chibi styles, for me they're just lazy
 

sarkwalvein

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Why are there so many chibi style RPGs on 3DS?
I understand 3DS isn't a powerful machine but c'mon.
I'm quite sick of these chibi styles, for me they're just lazy
Well, the style looks good even with that terrible resolution, and I think that is a good enough reason...
If it were use in some games... Not almost all of them.

So even when I am OK with the chibi style, I think they have oversaturated the 3DS with it.
 

sion_zaphod

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"Aerith Lives" to quote Wreck-it-Ralph! I wonder if Square-Enix will allow resurrection of Aerith in the remake being that there was evidence that they originally intended to in early versions of the Japanese version (Hardcore FFVII fans will know what I'm talking about).
 

Hungry Friend

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imo allowing Aeris(I know that's wrong but I'm used to it dammit) to be resurrected would take away the emotional impact of her death scene/cheapen it, so I hope she stays dead. Keep in mind I haven't played ANY of the spinoff games and I haven't seen Advent Children since it was first leaked in Japanese with subs in like 2004 I think, so I don't really remember its plot either. However, Aeris dying was a big part of FF7's story so I hope they don't cheapen the scene by allowing the player to resurrect her. Plus, since the game is based on reincarnation and that souls return to the planet via the lifestream(which is why using mako as energy is so fucked; they're using souls like petroleum), she never REALLY dies anyway and she helps you at the end of the game. I don't wanna spoil everything for people who haven't played the original so I'll leave it at that.

I've heard those rumors before but as far as the details go, I don't know what the original plans were. I like that they kept her "dead".


edit: After the mobile abominations that were the FFV-VI "remakes", I'd rather SE not touch those games ever again. VI has aged pretty damn well for a 1994 SNES game anyway, better than VII imo.
 
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sion_zaphod

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imo allowing Aeris(I know that's wrong but I'm used to it dammit) to be resurrected would take away the emotional impact of her death scene/cheapen it, so I hope she stays dead. Keep in mind I haven't played ANY of the spinoff games and I haven't seen Advent Children since it was first leaked in Japanese with subs in like 2004 I think, so I don't really remember its plot either. However, Aeris dying was a big part of FF7's story so I hope they don't cheapen the scene by allowing the player to resurrect her. Plus, since the game is based on reincarnation and that souls return to the planet via the lifestream(which is why using mako as energy is so fucked; they're using souls like petroleum), she never REALLY dies anyway and she helps you at the end of the game. I don't wanna spoil everything for people who haven't played the original so I'll leave it at that.

I've heard those rumors before but as far as the details go, I don't know what the original plans were. I like that they kept her "dead".


edit: After the mobile abominations that were the FFV-VI "remakes", I'd rather SE not touch those games ever again. VI has aged pretty damn well for a 1994 SNES game anyway, better than VII imo.

Yeah I agree about ffvi totally. And they should leave vii well alone. But they have been unable to capture the hype and popularity they had in 1997 with this game and to be fair it's still my joint top game of all time. VI is close behind only because it doesn't have as much game play hours in it in my opinion. And also it doenst have chocobo racing or snow boarding. Lol.

In regards to what I said about Aerith im just miffed that in my first play through the game I had just learned Aerith 4th limit break before going to the temple of the ancients and guess what happened then!

I do think that the remake should cater more to the older die hard fans by giving them something like the ability to ressurect Aerith by completing some ridiculously long trading sequence or quest sort of like chocobo breeding only longer and harder. And maybe some new enemy harder than emerald weapon! Just my opinion. For those that want Aerith to stay dead fine let her sacrifice herself in the final battle to save the party and give the player a better end sequence as a reward for completing the extra tasks.
 

Hungry Friend

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I dunno man, it would just feel wrong resurrecting her but it's not like I'd be infuriated if they created some way to revive her. I think die hard fans would be rather split about this too because many will agree with me and say that reviving her would cheapen the scene, but I know lots of people would love to revive her as well. Honestly I'm more concerned SE is gonna fuck the game up as a whole after they turned FFV and VI into cheap shitty phone games which completely disrespected the originals as pieces of art. Chrono Trigger is my favorite game of all time which is why I want to see this remake use a battle system based on CT's system. It would keep the soul of the original's ATB system while at the same time allowing the player to see enemies on screen and eliminating random battles. I certainly won't complain if SE decides to keep the original battle system though. Just don't mess it up and make it an action game or something, or worse yet(imo) make it like XIII's system. Plenty of people dig 13's battle system but I dislike everything about that game, battle system included.

Excuse the tangent; too much coffee. I respectfully disagree with you regarding Aerith though because I want the story to stay as close to the original as possible but with a much better translation and dual audio. English voice acting in JP games is often shitty so I hope I can play it in Japanese with subs. Definitely agree with you on extra bosses though. The more superbosses/sidequests, the better. I'm very worried about bad DLC practices though; that's probably my biggest worry tbh.

EDIT: To clarify, the only DLC I'm cool with are legit expansion packs like GTAIV's Ballad of Gay Tony & Lost and the Damned. I hate that things that used to unlockable in older games are now day 1 or disc locked DLC scams. It's a shitty business practice and I believe including it taints games as pieces of art, plus it's just morally wrong and greedy.
 
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Sakitoshi

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@Nathan Drake @The Real Jdbye @Cyan @G0R3Z @Hungry Friend How about an hybrid battle system. I mean like Neptunia re:birth. there you have turns AND action at the same time, everybody wins.
or the one in Omega Quintet, same as Neptunia re:birth but without free movement, feels more classic.
 

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ah, I'll have to check Neptunia then, I don't know that game.
But I'm fine with classic FF battles too. I just hope/think if will be an overall map redesign, not a new game structure or system.
We will see anyway, my crystal ball is still broken.
 

G0R3Z

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@Nathan Drake @The Real Jdbye @Cyan @G0R3Z @Hungry Friend How about an hybrid battle system. I mean like Neptunia re:birth. there you have turns AND action at the same time, everybody wins.
or the one in Omega Quintet, same as Neptunia re:birth but without free movement, feels more classic.

That'sa good point. I've started playing Neptunia on PS3 and it's the first turn based system that's felt 'modern' aside from Ni No Kuni's Action/tactical system. I doubt they'd think like that though - SE has such a one track mind. They're very predictable, it'll either be a COMPLETE DUPLICATE of FFVII's old gameplay to please the fans, but it will feel old and decrepted; the other will be an action system like FFXV. They won't bring out something new or unexpected, they're too old fashioned for that.
 

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Here are examples of typical Neptunia re:birth and Omega Quintet battles for the ones who don't know the games.



A dynamic battle system like those could attract both, veterans and newcomers alike. but I also doubt SE could even think on trying something like that.
 

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I could support the Neptunia system having played some of the first game on my Vita and finding it simple yet with its own complexities. The Omega Quintet system looks like a monstrous pain in the ass though.
 

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I don't know enough about those games to give you a yes or no on that Sakitoshi but I think I'm gonna stick to my guns on a system based on my favorite game ever, Chrono Trigger. Either that or keep the original battle system, but we all know there are gonna be changes, but I hope the changes are refinments rather than degredation ala FF4 DS; that's a good example of improving/refining a battle system while keeping its core intact and it worked very well with that remake.

I know this isn't gonna buit'd be nice if Se didn't spend massive amounts of time/money on pretty graphics and focused more on improving the game itself instead. I mean I want nice graphics but they don't need to be state of the art, just good enough imo but I'm sure a LOT of people will disagree with me on this. Pretty graphics are a huge money pit though so I'd be fine with average graphics and amazing gameplay. Basically I don't want Se to spend all their time making it look pretty and take 7 fucking years to remake this game or release an incomplete game because they didn't have time to refine the gameplay because so much time was spent on visuals. Make them nice, HD visuals but no need for overkill. Hell, I'd be fine with FFX level graphics in 1080p/60fps but I doubt that's a popular opinion.


In short, make the graphics good enough but don't obsess over them so much that it makes the game take forever and cost asstons of money.
 

G0R3Z

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I don't know enough about those games to give you a yes or no on that Sakitoshi but I think I'm gonna stick to my guns on a system based on my favorite game ever, Chrono Trigger. Either that or keep the original battle system, but we all know there are gonna be changes, but I hope the changes are refinments rather than degredation ala FF4 DS; that's a good example of improving/refining a battle system while keeping its core intact and it worked very well with that remake.

I know this isn't gonna buit'd be nice if Se didn't spend massive amounts of time/money on pretty graphics and focused more on improving the game itself instead. I mean I want nice graphics but they don't need to be state of the art, just good enough imo but I'm sure a LOT of people will disagree with me on this. Pretty graphics are a huge money pit though so I'd be fine with average graphics and amazing gameplay. Basically I don't want Se to spend all their time making it look pretty and take 7 fucking years to remake this game or release an incomplete game because they didn't have time to refine the gameplay because so much time was spent on visuals. Make them nice, HD visuals but no need for overkill. Hell, I'd be fine with FFX level graphics in 1080p/60fps but I doubt that's a popular opinion :P

Just because you have a fetish for Chrono trigger, doesn't mean everybody does. stop plugging chrono trigger - they won't do it. I'd love a new game based on CT's system, but not a final fantasy. Chrono trigger isn't final fantasy and it'd be a mistake to combine the two.

Dude, this isn't a retro game they're making. It will be modern graphics - much like XV's. They don't know how to dedicate more time to story and structure anymore, every game since 10 has been more about graphics than the actual experience. 13 sucked balls and everybody knows it, a perfect example of visuals not making a game. They'll probably remake the damn game point by point and get crappy voice actors who don't fit the roles, use the same outdated battle system which is tired and boring and you know what? All of the fanboys will eat it up and it will sell millions - which makes me mad because it reinforces the idea that remakes are the same as remasters, which they're not. Remaking is about making it better the next time, not making it the same but nicer looking - the exact idea of a remaster. The current SE is dragging down the gaming industry with this kind of thinking and FFVII will help do that even more.
 

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Turn based/ATB based doesn't= old/bad game design. I suggest CT as a base because it would keep the ATB system, allow you to see enemies on screen, add combo attacks and eliminate random battles/separate screens. Tell me one thing that would be bad about a battle system based on CT btw; it'd be fucking sweet and it would still keep the original's ATB core intact while changing everything for the better. Just don't completely mess it up and make it a fucking action game. I think it'd be perfect, but I'd also be happy if they kept the original's system intact.

I am admittedly biased towards CT but for a remake of a classic ATB-based JRPG I think that type of battle system would make it really really fun. Have you played CT? It's one of the funnest JRPGs ever made, but FFVII's original battle system with some refinements, new moves and such would be pretty cool as well. I like turn-based or ATB-based games and just because it's a remake doesn't mean you need to completely change the formula. I'd be happy if they didn't mess with the original's battle system at all tbh as it's a good, solid system that's still fun imo.

Whatever they do, just keep it ATB based please.(not that FF13 shit either)
 

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I've been playing the game for the past week to relive it ($6 from Steam's Encore sale), and the thing I'm recalling about the game is how cartoonish its presentation is. Sure, various FMVs were done in such a way as to not represent that, but most of the scripted sequences outside of FMVs were, imo. For as serious as the memorable moments were, the game is brimming with silly and cartoonish moments that I'm afraid Square-Enix will ruin because of the direction they've gone for the past decade or so. Here's a few examples.

Barrett punching Biggs towards the "camera" in a Smash-like way at 7th Heaven.
Red XIII dressed as a Shinra soldier, tail sticking out.
The entire first sequence with Don Corneo, including Cloud cross-dressing.
 

G0R3Z

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Turn based/ATB based doesn't= old/bad game design. I suggest CT as a base because it would keep the ATB system, allow you to see enemies on screen, add combo attacks and eliminate random battles/separate screens. Tell me one thing that would be bad about a battle system based on CT btw; it'd be fucking sweet and it would still keep the original's ATB core intact while changing everything for the better. Just don't completely mess it up and make it a fucking action game. I think it'd be perfect, but I'd also be happy if they kept the original's system intact.

I am admittedly biased towards CT but for a remake of a classic ATB-based JRPG I think that type of battle system would make it really really fun. Have you played CT? It's one of the funnest JRPGs ever made, but FFVII's original battle system with some refinements, new moves and such would be pretty cool as well. I like turn-based or ATB-based games and just because it's a remake doesn't mean you need to completely change the formula. I'd be happy if they didn't mess with the original's battle system at all tbh as it's a good, solid system that's still fun imo.

Whatever they do, just keep it ATB based please.(not that FF13 shit either)

The problem with your reasoning is that you obviously and quite clearly want a new chrono trigger, not a new final fantasy.

I've been playing the game for the past week to relive it ($6 from Steam's Encore sale), and the thing I'm recalling about the game is how cartoonish its presentation is. Sure, various FMVs were done in such a way as to not represent that, but most of the scripted sequences outside of FMVs were, imo. For as serious as the memorable moments were, the game is brimming with silly and cartoonish moments that I'm afraid Square-Enix will ruin because of the direction they've gone for the past decade or so. Here's a few examples.

Barrett punching Biggs towards the "camera" in a Smash-like way at 7th Heaven.
Red XIII dressed as a Shinra soldier, tail sticking out.
The entire first sequence with Don Corneo, including Cloud cross-dressing.

Agreed. The new, serious style they've gone with might work for a few skits here and there but all of the fun moments will be gone or completely butchered. I can't see the new cloud doing any of those things. Barrett they've kept pretty .....Black? Not in a racist way but in a stereotypical way. He's still the sassy black guy with a bad mouth, even in the spin-offs and the advent children movie.
 

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I could support the Neptunia system having played some of the first game on my Vita and finding it simple yet with its own complexities. The Omega Quintet system looks like a monstrous pain in the ass though.
The Omega Quintet battle system seems intimidating at first but is quite simple and with lots of options. what was a real pain was the very first Neptunia system(I mean the PS3 Hyperdimension Neptunia).
 
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