Specially an adorable chibi Kefka. So cute.Actually I hope they remake it for the Vita in the same style that FF3 and 4 got when they were released on the DS
(actually, jokes aside, where is my FF5 and 6 in the chibi style for 3DS)
Specially an adorable chibi Kefka. So cute.Actually I hope they remake it for the Vita in the same style that FF3 and 4 got when they were released on the DS
(actually, jokes aside, where is my FF5 and 6 in the chibi style for 3DS)
Actually I hope they remake it for the Vita in the same style that FF3 and 4 got when they were released on the DS
(actually, jokes aside, where is my FF5 and 6 in the chibi style for 3DS)
But games are not made of oxygen or water. You can live without them.
And also, playing them even by pirating ends in a certain way giving the game publicity, even if it is in a word of mouth way.
So it is a way less effective way of boycotting it than ignoring it altogether.
That said I feel this is going way to OT.
where is my FF5 and 6 in the chibi style for 3DS
Well, the style looks good even with that terrible resolution, and I think that is a good enough reason...Why are there so many chibi style RPGs on 3DS?
I understand 3DS isn't a powerful machine but c'mon.
I'm quite sick of these chibi styles, for me they're just lazy
imo allowing Aeris(I know that's wrong but I'm used to it dammit) to be resurrected would take away the emotional impact of her death scene/cheapen it, so I hope she stays dead. Keep in mind I haven't played ANY of the spinoff games and I haven't seen Advent Children since it was first leaked in Japanese with subs in like 2004 I think, so I don't really remember its plot either. However, Aeris dying was a big part of FF7's story so I hope they don't cheapen the scene by allowing the player to resurrect her. Plus, since the game is based on reincarnation and that souls return to the planet via the lifestream(which is why using mako as energy is so fucked; they're using souls like petroleum), she never REALLY dies anyway and she helps you at the end of the game. I don't wanna spoil everything for people who haven't played the original so I'll leave it at that.
I've heard those rumors before but as far as the details go, I don't know what the original plans were. I like that they kept her "dead".
edit: After the mobile abominations that were the FFV-VI "remakes", I'd rather SE not touch those games ever again. VI has aged pretty damn well for a 1994 SNES game anyway, better than VII imo.
@Nathan Drake @The Real Jdbye @Cyan @G0R3Z @Hungry Friend How about an hybrid battle system. I mean like Neptunia re:birth. there you have turns AND action at the same time, everybody wins.
or the one in Omega Quintet, same as Neptunia re:birth but without free movement, feels more classic.
I don't know enough about those games to give you a yes or no on that Sakitoshi but I think I'm gonna stick to my guns on a system based on my favorite game ever, Chrono Trigger. Either that or keep the original battle system, but we all know there are gonna be changes, but I hope the changes are refinments rather than degredation ala FF4 DS; that's a good example of improving/refining a battle system while keeping its core intact and it worked very well with that remake.
I know this isn't gonna buit'd be nice if Se didn't spend massive amounts of time/money on pretty graphics and focused more on improving the game itself instead. I mean I want nice graphics but they don't need to be state of the art, just good enough imo but I'm sure a LOT of people will disagree with me on this. Pretty graphics are a huge money pit though so I'd be fine with average graphics and amazing gameplay. Basically I don't want Se to spend all their time making it look pretty and take 7 fucking years to remake this game or release an incomplete game because they didn't have time to refine the gameplay because so much time was spent on visuals. Make them nice, HD visuals but no need for overkill. Hell, I'd be fine with FFX level graphics in 1080p/60fps but I doubt that's a popular opinion![]()
Turn based/ATB based doesn't= old/bad game design. I suggest CT as a base because it would keep the ATB system, allow you to see enemies on screen, add combo attacks and eliminate random battles/separate screens. Tell me one thing that would be bad about a battle system based on CT btw; it'd be fucking sweet and it would still keep the original's ATB core intact while changing everything for the better. Just don't completely mess it up and make it a fucking action game. I think it'd be perfect, but I'd also be happy if they kept the original's system intact.
I am admittedly biased towards CT but for a remake of a classic ATB-based JRPG I think that type of battle system would make it really really fun. Have you played CT? It's one of the funnest JRPGs ever made, but FFVII's original battle system with some refinements, new moves and such would be pretty cool as well. I like turn-based or ATB-based games and just because it's a remake doesn't mean you need to completely change the formula. I'd be happy if they didn't mess with the original's battle system at all tbh as it's a good, solid system that's still fun imo.
Whatever they do, just keep it ATB based please.(not that FF13 shit either)
I've been playing the game for the past week to relive it ($6 from Steam's Encore sale), and the thing I'm recalling about the game is how cartoonish its presentation is. Sure, various FMVs were done in such a way as to not represent that, but most of the scripted sequences outside of FMVs were, imo. For as serious as the memorable moments were, the game is brimming with silly and cartoonish moments that I'm afraid Square-Enix will ruin because of the direction they've gone for the past decade or so. Here's a few examples.
Barrett punching Biggs towards the "camera" in a Smash-like way at 7th Heaven.
Red XIII dressed as a Shinra soldier, tail sticking out.
The entire first sequence with Don Corneo, including Cloud cross-dressing.
The Omega Quintet battle system seems intimidating at first but is quite simple and with lots of options. what was a real pain was the very first Neptunia system(I mean the PS3 Hyperdimension Neptunia).I could support the Neptunia system having played some of the first game on my Vita and finding it simple yet with its own complexities. The Omega Quintet system looks like a monstrous pain in the ass though.